The Threat from the Depths

  Versus 2 Players
  Uses content from:     Core Game     Stretch Goal     Versus

In the heart of unforgiving Stygia, in the province of Kheshatta, dark sorcerers are conducting experiments that challenge the very fabric of reality. In utmost secrecy, the terrifying Amenhotep has been crossbreeding all manner of monsters and demons for years, in the hopes of creating an abomination powerful enough to overthrow the pharaoh and claim the throne of Stygia for himself. After each manipulation, the sorcerer puts his new chimera to the test by pitting it against slaves, prisoners, or any other victims he has captured.

This time, the necromancer has lured two teams of mercenaries whom he has drugged and thrown into his catacombs, promising freedom to the group that manages to defeat his creation. But the sorcerer is playful; he has decided to deprive them of their weap- ons to make the task a little less easy.

The mercenaries barely have time to emerge from the drug-induced fog before the ground begins to shake and open up around them, revealing huge, twisted tentacles. They have little time to react. They will have to retrieve weapons from the corpses strewn about and be the first to destroy the creature.

End-Game Conditions

A player has cut 5 Tentacles, or at the end of turn 7. If neither player manages to cut 5 Tentacles by the end of turn 7, the creature emerges from the depths and devours all those still alive in the catacombs.

GeneralVictory Condition: The General has cut 5 Tentacles. If neither player manages to cut 5 Tentacles by the end of turn 7, both players lose the game.

Initiative: The General has the initiative and starts the game.

The General starts with 11 gems in their Reserve zone and 0 gems in their Fatigue zone, and places the Recovery token showing a recovery value of 5 in their Book of Skelos.

The General may choose 2 spells: Bori’s Rage, Mitra’s Halo (vs), Energy Drain (vs), Fleet Runner (vs).

Champion
4

Minion
4

Leader
1

Minion
4

Champion
4

Minion
4

WarlordVictory Condition: The Warlord has cut 5 Tentacles. If neither player manages to cut 5 Tentacles by the end of turn 7, both players lose the game.

The Warlord starts with 9 gems in their Reserve zone and 2 gems in their Fatigue zone, and places the Recovery token showing a recovery value of 5 in their Book of Skelos.

The Warlord may choose 2 spells: Withering, Set’s Bite (vs), Set’s Halo (vs), Fleet Runner (vs).

Champion
4

Minion
4

Leader
1

Minion
4

Champion
4

Minion
4

The player activates their Leader. Then, they may use the following Special Rule.

Slithering: The player moves a Tentacle on the board to the area of their choice, or the player takes a Tentacle on the board and places it in the reserve.

Special Rules

Game Board Rules: Standard game board rules apply.

Captives: All the units of the General and the Warlord are captives of Amenhotep and start the game without weapons. Until their tile is armed, the units can use their Attack value to perform Attack actions but must reduce the result by 2 successes.

Weapons rack: The 12 tokens represent Weapons racks. A unit in an area with a Weapons rack may replace their Attack to retrieve weapons. The player controlling that unit then takes that token and places it on that unit’s tile. That tile is considered armed. From now on, the units of that tile may perform Attack actions without penalties. A tile may only have one Weapons rack token at a time.

Tentacles: During setup, players take 9 Tentacle miniatures. They represent the Tentacles of the creature from the depth. Each player, starting with the one with the initiative, places 1 in the area of their choice. The 7 remaining Tentacles are placed in the reserve, next to the board. Tentacles count towards Occupied areas. Place the Tentacles tile between the players.

The creature emerges: At the beginning of each player’s turn, before their Activation phase, a player must activate a Tentacle by moving to an adjacent area or by performing an Attack. A Tentacle cannot attack another Tentacle. Benefits cannot be used. Finally, at the end of their activation, the player takes a Tentacle miniature from the reserve, if available, and places it on the board in the area of their choice.

Cut a Tentacle: When a unit kills a Tentacle, it is considered cut. The player controlling that unit places the Tentacle next to their Book of Skelos. Benefits and skills cannot be used to defend the Tentacle.