Count Trocero rules the territories of Poitain, located south of Aquilonia, with an iron fist. However, for several months now, groups of raiders have been crossing the borders with Argos and Zingara to attack the least protected villages. Knowing that he cannot rely on the leaders of these enemy countries to help him, he decides to launch a clandestine mission into their territories and succeeds in capturing the leaders of the two largest bands. The captured leaders are brought back and chained down under tight guard in the citadel of Culario, awaiting their public execution by hanging.
The raiders won’t stand for this. Although the two bands are rivals, they decide to ally to free their leaders and ransack the fortress. However, it is well-known that a pact between bandits can only be temporary...
A Prisoner breaks out or a Prisoner is killed.
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Initiative: The General has the initiative and starts the game. The General starts with 11 gems in their Reserve zone and 0 gems in their Fatigue zone, and places the Recovery token showing a recovery value of 5 in their Book of Skelos. The General may choose one spell: Set’s Bite (vs), Withering. |
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The Warlord starts with 9 gems in their Reserve zone and 2 gems in their Fatigue zone, and places the Recovery token showing a recovery value of 5 in their Book of Skelos. The Warlord may choose one spell: Energy Drain (vs), Bori’s Rage. |
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The player activates one of the Leaders in their River and gains 3 reinforcement points (the reinforcement areas are the same for both players). Then, they must use the following Special Rule if there is at least one Bossonian Guard miniature in the reserve. Citadel Reinforcement: The player takes 1 or 2 Citadel’s Army miniatures from the reserve and freely places them in the reinforcement areas of their choice. |
Game Board Rules: Standard game board rules apply.
Prisoner: After the Army Recruitment, each player, starting with the Warlord, chooses another Leader among those still available. They place this Leader’s miniature in the cell as indicated on the setup diagram. The associated tile and Life point token are placed next to the player’s Book of Skelos. This leader is the Prisoner that the player is trying to break out, and they cannot be activated until they are freed from their cell.
Free a Prisoner from their cell: A unit in the area in front of their side’s Prisoner
cell may replace their Attack action to free them from their cell. In this case, the
token is discarded in the game box and
the player places that Leader’s tile on the first position of their River, sliding the other tiles to the right. That Leader
has 4 Life Points and may now be activated.
Break a Prisoner out: A Prisoner in the Escape area indicated in a red color on the setup diagram may spend movement points as though moving across a border to leave the citadel and break out.
Citadel’s Army: During setup, Bossonian Guards’ miniatures are placed as indicated on the setup diagram and the corresponding tile is placed between the players. Bossonian Guards represent the Citadel’s Army. During each player’s turn, before their Activation phase, a player must perform an activation with 1 or 2 Citadel’s Army units if they are present on the board. Benefits cannot be used. Citadel’s Army count towards hindering and Occupied Areas for both players. When a unit from the Citadel’s Army is killed, their miniature is placed in the reserve, next to the board. The reserve is empty at the start of the game.
Ransack Frenzy: During setup, place 5
tokens next to the board. They represent the
Ransack Frenzy. A unit in the inner walls of the Citadel can forfeit their activation to ransack the place. In this case, the
player controlling them takes a Ransack Frenzy token and places it on that unit’s tile. The units represented by that tile may
now reroll a die for free when performing an Attack action. When all the units of that tile are killed or if the tile is
demobilized, the Ransack Frenzy token is discarded in the game box. A tile can only have 1 Ransack Frenzy token at a time.