In the region of the Darkwood Forests of Nemedia, ancient creatures that lived long before the Hyborian Age have awakened. No one is certain of what disturbed their sleep, but the increasingly intensive exploitation of the trees is clearly related. Since then, these monstrosities have spread terror and death among the local population, kidnapping anyone unfortunate enough to find themselves alone and devouring them in the ruined fortress where they hide.
Tired of seeing his workforce reduced, the local lord has decided to increase taxes in order to gather a substantial bounty. He hopes to convince local mercenaries to bring him the heads of these creatures as trophies.
A company of veterans from the Aquilonian wars decides to answer the call, not out of empathy, but to collect the considerable and, they think, easy-to-pocket reward. Upon arriving at the outskirts of the ruined fortress, they discover that another group is already there for the same reason.
The hunt is on and they will have to cut more heads than their opponents to collect the prize.
The game ends when a player scores 8 Victory Points or more.
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The General starts with 9 gems in their Reserve zone and 2 gems in their Fatigue zone, and places the Recovery token showing a recovery value of 5 in their Book of Skelos. The General may choose one spell: Set’s Bite (vs), Withering. |
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Initiative: The Warlord has the initiative and starts the game. The Warlord starts with 11 gems in their Reserve zone and 0 gems in their Fatigue zone, and places the Recovery token showing a recovery value of 5 in their Book of Skelos. The Warlord may choose one spell: Stone Skin, Bori’s Rage. |
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The player activates their Leader and gains 2 reinforcement points (the reinforcement areas are the same for both players). Then, they must use the following Special Rule. Creatures Attack: The player may move each revealed Creature (see Special Rule
“Revealing a Creature”) into an adjacent area, ignoring hindrance and the Special Rule “Rock Slide”. Then, they must
perform a Melee Attack rolling |
Game Board Rules: Standard game board rules apply, except a unit moving
into a rock slide area from an adjacent area must spend 1 extra movement point unless the unit has Climb. Also, the wall with
the token is considered a border. This opening allows a unit
to move between the tower and the courtyard.
Setup: Shuffle the Numbered
tokens 1-10 and place them face down as indicated on the setup diagram. These tokens represent Creatures to kill to gain Victory Points.
Revealing a Creature: A unit in the same area as a
token may spend their Attack action to flip the token face-up
and reveal the presence of a Creature. The Creature is now considered revealed for the rest of the game.
If the token is even, it is a Skinny Creature. If the token is odd, it is a Massive Creature. Once revealed, Skinny and Massive
Creatures count towards determining if an area is occupied. Benefits and skills cannot be used to defend a Creature.
Skinny Creature: This Creature has an Armor value of 1 and 1 life point. If a player kills a Skinny Creature, they take that token and place it next to their Book of Skelos. That player immediately scores 1 Victory Point.
Massive Creature: This Creature has an Armor value of 2 and 1 life point. If a player kills a Massive Creature, they take that token and place it next to their Book of Skelos. That player immediately scores 2 Victory Points.