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The Grim Altar

  Solo/Cooperative 3-4 Players
  Uses content from:     Core Game     Stretch Goal     Worms of the Earth

Few are the men who have crossed swords with Bran Mak Morn and lived to tell of it. Fewer still are those who put fear in his heart. But Commander Drusus, with his unbreakable hide and uncanny talents, remains a unique foe–one Bran must best if he is to keep the dogs of war from his borders.

Old Gonar, Bran’s trusted seer, has divined the source of the commander’s sorcery. At first, he assumed it an enchantment of Drusus’ famed armor - a relic pilfered

from the tome of a Spartan king. Now, with the moon at its zenith, the old sorcerer’s blood magic grows potent, revealing to him a much older source of power: the Grim Altar. Bound to this relic, Commander Drusus remains invincible. If Bran hopes to stop the encroaching Roman forces, he must smash the altar, rendering his foe vulnerable to sword strokes.

Fortunately, Bran has uncanny forces of his own: the dreaded Worms of the Earth.

Objective

If the Heroes kill Drusus, the Heroes win. If all the Heroes are killed, the scenario ends in defeat.

Setup

The game starts with the Heroes’ turn.

Shuffle the following Treasure tokens and place them face- down as indicated on the setup diagram.

x2
Life Potion
x1
Grim Altar
After setup, each Hero moves 4 gems from their Reserve zone to their Fatigue zone.

Asset Deck

Chests require a complex Manipulation with a difficulty of 1 to open. The Asset deck contains: Leather Armor, Sword, Explosive Orb, Javelin.

Events

Event 1

Reinforce up to 2 Bossonian Guards (red) and up to 2 Bossonian Archers in the area with the token.

Event 2

Reinforce up to 2 Bossonian Guards (colorless) and up to 2 Bossonian Archers in the area with the token.

Special Rules

Game Board Rules: Standard game board rules apply.

Doors: Doors require a complex Manipulation with a difficulty of 1 to open.

Drusus: Drusus targets the Strongest Hero. Drusus is invulnerable to all damage until the Grim Altar is destroyed.

Bossonian Guards: Bossonian Guards in the same area as Drusus will use the Sacrifice skill when he is attacked.


The Grim Altar: A Hero may perform a simple Manipulation in an area with a token to flip it. If the token shows , place a Life Potion in the area. If the token shows , place a Skull Pile in the area to represent the Grim Altar. To destroy the Grim Altar, a Hero or Ally must attack and roll at least 3 successes in a single attack (the Grim Altar has an Armor value of 2 and 1 life point). If destroyed, remove it from the board. Drusus is now vulnerable to damage.


Bran’s Servants: During setup, place the Bran’s Servants tile next to Bran Mak Morn’s Hero sheet. Bran’s Servants are only targeted for attacks if no Hero can be reached. During the Heroes’ turn, Bran Mak Morn may move gems from his Reserve zone to the Bran’s Servants’ tile. For each gem spent, he may do the following:

  • Place a Boulder token in Bran’s area or any area adjacent to Bran (line of sight not required).
  • Place a Bran’s Servant in an area that contains a Boulder token. There may be up to 8 Bran’s Servants on the board at a time.
  • Activate one of Bran’s Servants (as you would an Ally) to move and/or attack..
  • If a Bran’s Servant is in an area with a , flip that token (as described in the Grim Altar Special Rule).

Options

Non-Campaign Mode

Cache: Dagger x2, Kris, Throwing Knives, Pirate Saber, Leather Armor, Zingaran Breastplate, Battle Axe.

Spells: Telekinesis, Set’s Halo, Bel’s Caress, Withering, Bori’s Rage.

Four Player Mode

  • After setup, each Hero moves 5 gems from their Reserve zone to their Fatigue zone.
  • Chest tokens that show a ‘1’ do not provide a Life Potion.
  • Grom starts the game in the same area as the rest of the Heroes. Add Conan’s Sword to the Cache.
  • Reminder: The Overlord activates four times per turn.

Hard Mode

There may be up to 10 Bossonian Guards (colorless) on the board at a time. The Grim Altar has an Armor value of 4 and 1 life point.

(5 Max) (5 Max) 15  

Hero Victory: If the Heroes win, they receive the Chain Mail and Crossbow, the spells Mitra’s Halo, Gift of Life, Teleportation, and Lightning Storm, as well as all Asset cards they picked up during the scenario.

Hero Defeat: The Heroes do not keep any Asset cards they picked up and proceed to the next scenario.