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The Black Stone
The King of the Heather had been warned: invoking the Worms of the Earth would bring only darkness and ruin. But to protect his people–to spit back in the eye of Rome–what else was Bran Mak Morn to do? Having lost his grip on the Black Stone, he no longer held dominion over the burrowing, subterranean fiends. Now a rumor suggests the Worms have a new master–a vile sorcerer
who commands the dead as well as these horrors of a lost epoch. Bran knows he must again appeal to these creatures to keep Roman legions out of his lands, and to do so, requires the Black Stone. With the repulsive witch Atla at his side, as well as two trusted warriors, he must return to Dagon’s Mere, secure the stone, and send this necromancer screaming to the depths of Hell!
Objective
If a Hero with the Black Stone exits the board, the Heroes win. If all the Heroes are killed, the scenario ends in defeat.
Setup
The game starts with the Heroes’ turn.
3 Players
4 Players
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After setup, each Hero moves 4 gems from their Reserve zone to their Fatigue zone. |
Asset Deck
Chests require a complex Manipulation with a difficulty of 1 to open. The Asset deck contains: Leather Armor, Sword, Explosive Orb, Javelin.
Events
Event 1
Perform the following actions in order:
Event 2
Perform the following actions in order:
Special Rules
Game Board Rules: Standard game board rules apply, except for the areas highlighted in red on the setup diagram. These areas are inaccessible but do not block line of sight. Units with the Flying skill may not pass over these areas.
Doors: Doors require a complex Manipulation with a difficulty of 1 to open. Overlord units cannot pass through closed doors, and waste their activation if doors block all exits from their area.
Skuthus the Slippery: When Skuthus activates, roll
(no rerolls allowed). If the result is:
1 success - Place him in the area with the token.
2 successes - Place him in the area with the token.
3 successes - Place him in the area with the token.
Blank - He doesn’t move.
Then activate Skuthus. He casts Bori’s Rage rather than using his attack die.
The Black Stone: When Skuthus is killed, place the Black Stone token
in his area. A Hero may pick up the Black Stone with a
simple Manipulation. It has an Encumbrance value of 0. Place the Outer Dark Demon in the reinforcement area
. A Hero with the Black Stone may exit the game board from
the reinforcement area by
spending movement points as
though crossing a border.
Outer Dark Demon: The Outer Dark Demon is not activated by Activation tokens, but rather by Events (described above).
Options
Four Player Mode
Four Player Mode
Hero Victory: If the Heroes win, they receive the Battle Axe and Zingaran Breastplate, the spells Bel’s Caress, Bori’s Rage, and Withering, as well as all Asset cards they picked up during the scenario.
Hero Defeat: The Heroes do not keep any Asset cards they picked up and proceed to the next scenario.