Water areas: A character must spend 1 extra
movement point to move out of a water area. A character can move from
a water area to an adjacent wood area by spending 2 extra movement points.
Leap: Leaping over the water area around the altar
in a single movement is not possible. The character must stop in the
altar area before performing a second leap.
Wooden Huts: A character with
Wall Wrecker can use it to move across the
wall of one of the wooden huts.