4

Dredge the Waters

  Solo/Cooperative City of the Howling Souls 3-4 Players
  Uses content from:     Core Game     Stretch Goal     Red Nails

The warrior’s boots sank into the mud beneath the knee- high water as a water snake swam towards him. He cursed the foul magic that had turned the creatures in Darfar against them. “Tell me again about this black stone we’re searching for?”

Trying, and failing, to keep his robes dry, the sorcerer responded, “According to the expedition journal from that shipwrecked vessel, Xuchotl is cursed, as are all who enter it.

Nature is attempting to cleanse the world, as if we are some abomination. Dissenters from the city stole the stone almost a decade ago, and its power protects them from the curse.”

With a swift motion, the warrior grabbed the approaching snake by the neck and severed its head. “Let’s hope this infernal orb can end this curse. And woe to anyone who tries to keep us from it!”

Objective

If the Heroes open all 5 chests and at least one Hero reaches the Hidden Chamber before the end of turn 10, the Heroes win.

Setup

The game starts with the Heroes’ turn. The Heroes start in the areas marked . Randomly shuffle Numbered tokens 4-9 and place them face-down on as indicated on the setup diagram.

After setup, each Hero moves 4 gems from their Reserve zone to their Fatigue zone.

Special Rules

Some units in the River will not activate until their Activation tokens have been added to the Activation token pool (see Searching for the Black Stone).

Game Board Rules: Standard game board rules apply except a unit with Climb must only spend 1 extra movement point to move from a water area to a wood/platform area and units with Swimming do not pay extra to move between water areas.

Encumbrance: In water areas, the Encumbrance value of each Asset card is increased by 1. Note: Melee weapons must still have a printed Encumbrance value of 3 or higher to be considered 2-handed weapons.

Whip: A Rogue with the Whip does not pay extra to move from a water area to a wood/platform area, does not increase the Encumbrance value of their Asset cards in water areas, and may use a simple Manipulation to search for the Black Stone.

Outer Dark Demon: Targets the Strongest Hero that flipped a Numbered token in the previous turn. If no Hero flipped a token last turn, the Outer Dark Demon targets the Strongest Hero. If the Outer Dark Demon is wounded, instead of taking damage, return it to its start area.

Unwanted Attention: If an Activation token is drawn that cannot activate any units and would otherwise be wasted, activate the Outer Dark Demon instead.

Leap: If a Hero fails to Leap, the Hero remains in their area. Overlord units do not use Leap.

Searching for the Black Stone: A Hero in an area with a Numbered token may perform a complex Manipulation with a difficulty of 1 to search the area and flip over a Numbered token. Apply the effects immediately.

Add Activation token 4 to the Activation token pool. Place 5 Xotalanc Warriors, 1 per Reinforcement area. Xotalanc Warriors target the Strongest Hero.
Add Activation token 5 to the Activation token pool. Place 3 Xotalanc Hunters, 1 per Reinforcement area.
Add Activation token 6 to the Activation token pool. Place 3 Xotalanc Huntresses, 1 per Reinforcement area.
Add the corresponding Activation token to the Activation token pool.
Slippery - Move each Hero in a wood/platform area into an adjacent water area. A Hero with Leap can use Leap with a difficulty of 2 to remain on the wood/platform area.

Once the last Numbered token is flipped over and the effects applied, the Hero who performed the search takes the Black Stone card.

Events

Event 1: Reinforce up to 2 Crocodiles and 2 Hyenas, 1 per Reinforcement area. Activate the Outer Dark Demon.

Event 2: Reinforce up to 2 Xotalanc Warriors, 2 Xotalanc Hunters and 2 Xotalanc Huntresses, 1 per Reinforcement area. Activate the Outer Dark Demon.

Options

Non-Campaign Mode

Cache: Battle Axe, Conan’s Sword, Chain Mail, Leather Armor, Pirate Saber, Sacrificial Dagger, Shield, Shuriken, Shuko, Sorcerer’s Staff, Two-handed Sword, Zingaran Bow.

Spells: Archer of Acheron, Eldritch Lance, Mitra’s Healing, Spectral Shroud.

Four Player Mode

  • After setup, each Hero moves 5 gems from their Reserve zone to their Fatigue zone
  • Reminder: The Overlord activates four times per turn.

1   (3 Max) (3 Max)

Hero Victory: If the Heroes win, they are awarded 1 Victory Point for each Hero who survives.

Hero Defeat: If this scenario results in a Defeat, lose one Victory Point and replay the scenario.