4.5

The Deep Unknown

  Solo/Cooperative City of the Howling Souls 3-4 Players
  Uses content from:     Core Game     Stretch Goal     Red Nails     Versus

They paused at the entrance to the catacombs. “I sense black magic and wizardry in these dark tunnels. I tell you, our previous journey through these catacombs woke some dark evil,” the warrior said.

“I agree,” the sorcerer whispered, eyeing the darkness. “But with great danger comes great power. I sense these decrepit tombs hold magic from an ancient kingdom, and even a small taste of these treasures could aid us in the next part of our quest.”

The rogue’s eyes lit up at the word treasure, but quickly lost interest. “I vote we get in and out as quickly as possible. I’ve risked my life for treasure before, but I’ll pass on anything from these cursed tombs.”

Objective

The game ends once the last surviving Hero escapes. If all the Heroes are killed and none escaped, the scenario ends in defeat.

Setup

Form a Spell deck with the following Spell cards: Changing Destiny, Deceleration, Set’s Bite, Lightning Storm, Tears of Dagon, Withering.

The game starts with the Overlord’s turn. The Heroes start in the areas marked .

After setup, each Hero moves 2 gems from their Reserve zone to their Fatigue zone.

Special Rules

Game Board Rules: Standard game board rules apply. A Hero with Climb must spend 2 extra movement points to cross a border with a Web token. Overlord units may cross borders with a Web token for no extra cost. Web tokens on borders block line of sight. Borders with a Boulder token cannot be crossed and block line of sight.

Escape: A Hero may exit the board from a reinforcement area by spending movement points as though crossing a border. A Hero that escapes the board is NOT considered to be killed; they are still counted for the number of Activation tokens to be drawn.

Skulls of My Enemies: When the Burning Skull is killed, lay the miniature down in the area instead of removing it from the board. The Burning Skull’s skills are still in effect. A Hero who is not under the effects of Fascination can perform a complex Manipulation with a difficulty of 2 to crush the skull and receive a token. When the skull is crushed, return the Burning Skull to its starting area and stand it up.

Burning Skull: If the Burning Skull is laying down when activated, stand it back up and activate it as normal.

Crawler: Targets the Strongest Hero.

Giant Spider: Attacks the closest Hero with a Web token. If no Hero has a Web token, the Giant Spider will use Web Projection on the closest Hero, if it isn’t hindered, instead of its attack. If it is hindered, the Giant Spider will attack a Hero in its area.

Events

Event 1
Pipes of Madness: “A strange, alluring music echoes throughout the catacombs.” Move each Hero and Ally 1 area away from the Burning Skull’s area. Hindering does not apply. The Heroes and Ally are considered to be under the effects of the Burning Skull’s Fascination skill again.

Event 2
Black Magic and Wizardry: The players choose a Hero or Ally. Draw a spell from the Spell deck and apply the effects to that Hero, Ally, or their area as if they were the target of the spell. When the last card is drawn from the Spell deck, reshuffle all the spells to form a new deck.

Event 3
Invoked out of Darkness: Do the following in order:

  1. Reinforce 1 Flaming Skeleton in each reinforcement area .
  2. Reinforce the Crawler and the Giant Spider to their starting areas.
  3. Activate all units reinforced during this Event.

Options

Non-Campaign Mode

Cache: Battle Axe, Conan’s Sword, Chain Mail, Leather Armor, Pirate Saber, Sacrificial Dagger, Shield, Shuriken, Shuko, Sorcerer’s Staff, Two-handed Sword, Whip, Zingaran Bow.

Spells: Archer of Acheron, Eldritch Lance, Mitra’s Healing, Spectral Shroud.

Four Player Mode

  • The Giant Spider and Crawler each have 4 life points.
  • After setup, each Hero moves 4 gems from their Reserve zone to their Fatigue zone.
  • Reminder: The Overlord activates four times per turn.

1   3   3  

Hero Victory: At the end of the game, the players are not awarded Victory Points but each surviving Hero with a Treasure token randomly draws one of the following:

  • Spellbook - Add the Stone Skin spell to the Cache.
  • Unguent - A pot filled with a vile venom. A Hero with the Zingaran Bow may dip their arrows into the liquid. Discard the Zingaran Bow and the Unguent to replace them with the Bow of Set.
  • Pipes of Madness - A Hero may discard the Pipes of Madness to gain the effects of the Mind Control spell (up to 3 movement points) for 1 turn. This does not require any gems and the user does not need to have the Spell Caster skill to use.

In Four Player Mode, add the following card:

  • Phial- A Hero may discard the Phial to gain the effects of the Bel’s Hand spell for 1 turn. This does not require any gems and the user does not need to have the Spell Caster skill to use.

Hero Defeat: The Heroes do not lose Victory Points and proceed to the next scenario.