3
Green Hell Part 2
“By Crom! What just happened?” the warrior exclaimed as he surveyed the bloody carcasses scattered around them. “I don’t know,” the sorcerer replied, “but something unnatural possessed that creature. Did you see how it focused all of its attention on us?”
The rogue covered his nose with a cloth, adding, “Yes, something wicked is happening here. And this stench will attract predators for miles. I don’t want to be here when they arrive.”
“Too late,” the warrior shouted, pointing to the trees across the river. “Something’s coming. Something big!”
Objective
If the Heroes kill the Dragon of Xuchotl before the end of turn 10, the Heroes win.
Setup
The game starts with the Overlord’s turn. The Heroes start in the area marked
. Place
1
on the board to represent an Apple of Derketo.
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After setup, each Hero moves 0 gems from their Reserve zone to their Fatigue zone. |
Asset Deck
Chests require a complex Manipulation with a difficulty of 2 to open. The Asset deck contains: Empty Chest x2, Life Potion x2, Spellbook (Mitra’s Healing), Two-Handed Sword.
Special Rules
Game Board Rules: Standard game board rules apply.
Dragon: The Dragon of Xuchotl targets the Strongest Hero. Contrary to standard rules,
its Reach ability allows it to attack units at a different elevation as long as it has line of sight. The Dragon does not
lose life points except by poison (see Poisoning the Dragon). If the Dragon ever activates and cannot reach any target, move
it to the nearest area adjacent to a Deep Water area and remove 1 from
its tile (if possible).
Camel: The Camel tries to exit the board from the area with the
token. When moving, the Camel will avoid hindering if possible.
Whenever a Camel is killed, lay the miniature down and add a chest to the area.
Crocodiles: Whenever a Crocodile is killed, flip the miniature upside down.
Apples of Derketo: The Apples of Derketo grow on the side of the cliff. A Hero in the
area with the token may perform a simple Manipulation to move 1
from the board to their Hero sheet, or a complex Manipulation
with a difficulty of 4 for a Hero in the area with the
token.
Apples cannot be traded, dropped, or thrown.
Poisoning the Dragon: A Hero can apply poison to a melee or ranged weapon with a simple
Manipulation by discarding 1 . Move the
to the Weapon card. Poison lasts for 1 attack. If that attack
exceeds the Dragon of Xuchotl’s Armor, place the
on the Dragon’s
tile. Otherwise, discard the
on the Weapon card. At the start of
the Overlord’s turn, the Dragon suffers 1 unavoidable damage for each
on its tile.
Events
When an Event tile is activated, roll and trigger the
Event corresponding to the result:
Options
Non-Campaign Mode
Cache: Battle Axe, Conan’s Sword, Chain Mail, Leather Armor, Pirate Saber, Sacrificial Dagger, Shield, Shuriken, Shuko, Sorcerer’s Staff, Zingaran Bow.
Spells: Archer of Acheron, Eldritch Lance, Spectral Shroud.
Four Player Mode
Hero Victory: If the Heroes win, they are awarded 1 Victory Point for each Hero who survived and any cards they recovered from the chests. For each Camel that exited the board, remove one card from the remaining Asset deck. The Heroes receive all remaining cards.
Hero Defeat: If this scenario results in a Defeat, lose one VictoryPoint.The Heroes may keep any cards they recovered from chests and proceed to the next scenario.