3

Green Hell Part 2

  Solo/Cooperative City of the Howling Souls 3-4 Players
  Uses content from:     Core Game     Stretch Goal     Red Nails

“By Crom! What just happened?” the warrior exclaimed as he surveyed the bloody carcasses scattered around them. “I don’t know,” the sorcerer replied, “but something unnatural possessed that creature. Did you see how it focused all of its attention on us?”

The rogue covered his nose with a cloth, adding, “Yes, something wicked is happening here. And this stench will attract predators for miles. I don’t want to be here when they arrive.”

“Too late,” the warrior shouted, pointing to the trees across the river. “Something’s coming. Something big!”

Objective

If the Heroes kill the Dragon of Xuchotl before the end of turn 10, the Heroes win.

Setup

The game starts with the Overlord’s turn. The Heroes start in the area marked . Place 1 on the board to represent an Apple of Derketo.

After setup, each Hero moves 0 gems from their Reserve zone to their Fatigue zone.

Asset Deck

Chests require a complex Manipulation with a difficulty of 2 to open. The Asset deck contains: Empty Chest x2, Life Potion x2, Spellbook (Mitra’s Healing), Two-Handed Sword.

Special Rules

Game Board Rules: Standard game board rules apply.

Dragon: The Dragon of Xuchotl targets the Strongest Hero. Contrary to standard rules, its Reach ability allows it to attack units at a different elevation as long as it has line of sight. The Dragon does not lose life points except by poison (see Poisoning the Dragon). If the Dragon ever activates and cannot reach any target, move it to the nearest area adjacent to a Deep Water area and remove 1 from its tile (if possible).

Camel: The Camel tries to exit the board from the area with the token. When moving, the Camel will avoid hindering if possible. Whenever a Camel is killed, lay the miniature down and add a chest to the area.

Crocodiles: Whenever a Crocodile is killed, flip the miniature upside down.

Apples of Derketo: The Apples of Derketo grow on the side of the cliff. A Hero in the area with the token may perform a simple Manipulation to move 1 from the board to their Hero sheet, or a complex Manipulation with a difficulty of 4 for a Hero in the area with the token. Apples cannot be traded, dropped, or thrown.

Poisoning the Dragon: A Hero can apply poison to a melee or ranged weapon with a simple Manipulation by discarding 1 . Move the to the Weapon card. Poison lasts for 1 attack. If that attack exceeds the Dragon of Xuchotl’s Armor, place the on the Dragon’s tile. Otherwise, discard the on the Weapon card. At the start of the Overlord’s turn, the Dragon suffers 1 unavoidable damage for each on its tile.

Events

When an Event tile is activated, roll and trigger the Event corresponding to the result:

  • Blank: Activate the Crocodiles and the Camel. Then, reinforce all dead Crocodiles. If the Camel has died or exited the board, reinforce the Camel in its starting location
  • One: Activate the Dragon of Xuchotl. If there is a laid down Crocodile or Camel in range, the Dragon moves to that area and eats one. Remove the laid down miniature and increase the Dragon’s life points by 2 (15 max). Otherwise, the Dragon targets the Strongest Hero. Either way, add 1 to the Apple of Derketo starting area.
  • Two (Event Tile 1 - Stomp): All Heroes in or adjacent to the Dragon of Xuchotl’s area moves 2 gems from their Reserve Zone to their Fatigue Zone (if possible).
  • Two (Event Tile 2 - Charge): Activate the Dragon of Xuchotl with an additional 2 movement points (for a total of 5). Target the furthest Hero it can reach and choose a route that passes through the most areas with Heroes/Allies (without backtracking). Perform a Melee Attack against each Hero/Ally in every area the Dragon enters (including the destination area).
  • Two (Event 3 Tile - Swipe): Activate the Dragon of Xuchotl. Apply the attack dice to all Heroes/Allies in the area with the Dragon’s target. Each Hero/Ally use their own Guard and Armor. Sacrifice, Bodyguard, and Protected have no effect for this attack.

Options

Non-Campaign Mode

Cache: Battle Axe, Conan’s Sword, Chain Mail, Leather Armor, Pirate Saber, Sacrificial Dagger, Shield, Shuriken, Shuko, Sorcerer’s Staff, Zingaran Bow.

Spells: Archer of Acheron, Eldritch Lance, Spectral Shroud.

Four Player Mode

  • The Dragon of Xuchotl has 8 life points.
  • Reminder: The Overlord activates four times per turn.

6  

Hero Victory: If the Heroes win, they are awarded 1 Victory Point for each Hero who survived and any cards they recovered from the chests. For each Camel that exited the board, remove one card from the remaining Asset deck. The Heroes receive all remaining cards.

Hero Defeat: If this scenario results in a Defeat, lose one VictoryPoint.The Heroes may keep any cards they recovered from chests and proceed to the next scenario.