Trees & Ruins: These trees and ruins block movement and line of sight, even from Cliff Tops.
Deep Water: A unit adjacent to a water area may move into that area with no movement penalty.
When a unit without Swimming moves into a Deep Water area, that unit dies immediately.
Ford: Units with or without Swimming can move onto the rocks in this
Deep Water area by spending 2 extra movement points. If they have Climb, this costs no
extra movement points.
Rope Vine (Ascend): A unit with Climb in a ground area with a
Rope Vine may ascend to the Cliff Top by spending 2 movement points. This movement is affected by Hindering.
Rope Vine (Descend): A unit in a Cliff Top area with a Rope Vine may descend to the ground below by
performing a complex Manipulation with a difficulty of 2 (for Heroes) or for 2 movement points (Overlord tiles). Reduce
these values to 1 if the unit has Climb.
Cliff Top: These areas provide an elevation bonus of .
A unit can move from a Cliff Top area to a adjacent ground area as though it were a border. The unit rolls
for falling damage. If the unit has Leap, the unit rolls
instead.
There is no line of sight between these areas and the ground.