Elevated Areas: A unit with or without Leap or Climb may move into the sacrifical alter, torture rack,
or dais areas by spending 1 extra movement point (unless they use the stairs for the dais). A unit in these areas, with or without
Reach, may attack a unit in an adjacent area with a Melee Attack. These areas provide an Elevation bonus of
for Melee and Ranged Attacks. These areas do not block line of sight. A unit may exit these areas with no movement penalty.
Balconies: A unit can move across a railing from a balcony area to a ground floor area as though it were a border.
The unit rolls for falling damage.
If the unit has Leap, the unit rolls instead. A unit cannot move from a ground area to a balcony area.
Balcony areas provide an elevation bonus of to ground floor areas.
Cell: There is no line of sight into or out of the cell. A unit may only enter or exit the cell through the door on the left.
Walls: All walls are stone and cannot be wrecked using Wall Wrecker.
Apartments: These areas provide an elevation bonus of to ground floor areas.