This character can spend 2 movement points to roll a red die. If the die shows symbols equal to or higher than the number on an adjacent leap area, place this model in an area adjacent to that area. Leaping is not affected by hindering.


Leaping costs 1 movement point per crossed area border. For example, when leaping from one ship to another, a character crosses 2 area borders; they must spend 2 movement points to leap.