The horrific din rising above the village occupied by the fearsome Pict warriors leaves no room for doubt; Conan and his group of volunteers who came from Fort Tuscelan have failed to arrive before the sacrifice.
Yselda, daughter of the governor of Velitrium, howls in terror. The prisoner, tied to a black pole, is surrounded by a mass of terrifying and gibbering silhouettes; before her, Zogar Sag is determined to demonstrate his power.
The sinister shaman trembles while chanting guttural incantations to the rhythms of the warriors’ ceaseless shouts. Strange bubbling starts on the surface of the swamp at the very moment Yselda falls unconscious, victim of a charm cast by Zogar Sag.
There is no time to plan, as Conan knows the powers of the priests of Jhebbal Sag and their ability to control all manner of beasts. But does he know that the most powerful of them can also call upon ancient, nightmarish creatures?
Uses content from: Core Game Stretch Goal
The game starts with the heroes’ turn. The heroes start in the areas indicated by the setup diagram. |
3 |
Suggested Heroes and Equipment: |
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Conan (Battle Axe, Shield, Leather Armor) | ||
Shevatas (Kris, Throwing Knives) | ||
Hadrathus (Dagger, Teleportation, Mitra’s Halo, Lightning Storm). Hadrathus starts with Mitra’s Halo cast. |
After setup, each hero moves 5 gems from their Reserve zone to their Fatigue zone. |
The Overlord starts with 7 gems in their Reserve zone and 5 in their Fatigue zone, and places the recovery token showing a recovery value of “5” in the Book of Skelos. |
Magical Charm: If a hero takes the Pictish Fetish or Zogar Sag dies, the charm is broken and Yselda counts as an object with an encumbrance value of 6.
Pictish Fetish: After a hero successfully opens a chest, and takes an asset card, that hero rolls 1 Red die. If the number of symbols shown on the die is equal to or greater than the number of cards remaining in the asset deck, that hero also takes a Pictish Fetish card.
Tentacle: Instead of attacking, a tentacle can destroy a wall; place a broken wall token on a wall adjacent to the Tentacle’s area.
Water: A character must spend 1 extra movement point to move out of a water area. A character can move from a water area to an adjacent wood area by spending 2 extra movement points.
Leap: Leaping over the water area around the altar in a single movement is not possible. The character must stop in the altar area before performing a second leap.
Chests: During setup, the Overlord places 8 chests on the board as indicated by the setup diagram. The asset deck contains: 2 Life Potion, 1 Explosive Orb, 1 Zingaran Bow, 1 Crossbow, 2 Empty Chest, and 1 Javelin.