The Wrath of Anu
Two audacious thieves, a deserter from Gunderland and a Cimmerian Barbarian, have forged a reputation among the city-states of Corinth by stealing riches and plundering caravans on the Road of Kings.
A corrupted priest of Anu, playing both fence and police spy, has ratted out the pair of thieves. The Gunderman is quickly captured and hanged. Conan, in his youthful impetuousness, avenges his associate’s death by looting the temple of Anu and eviscerating the priest responsible.
During his escape, Conan falls victim to “Anu’s Wrath,” a powerful spell that torments the Cimmerian with terrible hallucinations. He has only a short time to find the priest responsible and break the curse.
During a religious procession, Conan gets his chance: the priests of Anu, their escort of soldiers, and the strange man-ape they parade along the way make a stop at an inn.
Objective
To win the game, Conan must exit the Inn by reaching a street area with the curse broken before the end of turn 12. If Conan dies or exits the Inn without the curse being broken, the player loses.
Setup
The game starts with the Hero’s turn.
Set the Thak miniature and Activation token to the side.
They will be added during the course of the scenario.
Randomly place the 5 Treasure tokens below facedown on the game board to represent the priests and the high priest.
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x4 Priests |
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x1 High Priest |
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After setup, Conan moves 0 gems from his Reserve zone to his Fatigue zone. |
Asset Deck
Chests require a simple Manipulation to open. The Asset deck contains: Life Potion x3, Explosive Orb x2, Empty Chest.
Event
When the Event tile is activated, resolve one of these events based on the number of priests that have been removed from the board:
Special Rules
Game Board Rules: Standard game board rules apply, including the Bar areas rule.
Angry Overlord: The Overlord activates twice every turn.
Interrogation: If Conan is in an area with a priest, he can move 1 gem from his
Reserve zone to his Melee Attack space to roll (no rerolls allowed).
This roll is not affected by hindering. Resolve one of the following effects based on the number of successes shown on the die:
Furious Overlord: If the first or second interrogated priest is revealed to be the high priest, immediately resolve the “Unleashed” event. From now on, the Overlord activates three times every turn.
Thak’s Fury: At the start of turn 8, resolve the “Unleashed” event. If Conan enters Thak’s area before the “Unleashed” event has been resolved, immediately resolve it when Conan enters the area.