Scenarios that use this Map
Special Rules:
- Apply this rule only if specified in the special rules section.
A character with or without Leap or
Climb may move onto the bar areas or a table
area by spending 1 extra movement point. These areas provide an Elevation
bonus of (1 Yellow die). A character in the bar’s area or in a table’s
area, with or without Reach, may attack a character in an adjacent area
with a Melee Attack. These areas do not block line of sight. A character
may exit these areas with no movement penalty.
- Apply this rule only if specified in the special rules section.
Bar Stools: A character in a chair token’s area may
pick it up for free when performing a Melee Attack. The chair token is
immediately returned to the box and that character benefits from the
chair’s attack bonus as specified in the scenario (in addition to any
weapon’s Melee Attack bonus).
- Walls: A character with Wall Wrecker
cannot use it to move across an outer wall of the inn or to move between
areas of different elevations.
- Leaping From/Climbing a Balcony: A character can
move across a railing from a balcony area to a ground floor area as
though it were a border. The character rolls (2 Orange dice) for falling
damage. If the character has Leap, the character
rolls (1 Orange die) instead. A character with Climb
can move across a railing from a ground floor area to a balcony area by
spending 2 extra movement points.
- Leaping From/Climbing a Stairwell: A character can
move across a banister from a stair area to a ground floor area as though
it were a border. The character rolls (2 Yellow dice) for falling damage.
If the character has Leap, the character rolls
(1 Yellow die) instead. A character with Climb
can move across a banister from a ground floor area to a stair area by
spending 1 extra movement point.