The Inn

from Core Game

Shares a board with The Pict Village

Line of Sight Tool for this map on The-Overlord.com

Special Rules:

  1. Apply this rule only if specified in the special rules section.
    A character with or without Leap or Climb may move onto the bar areas or a table area by spending 1 extra movement point. These areas provide an Elevation bonus of (1 Yellow die). A character in the bar’s area or in a table’s area, with or without Reach, may attack a character in an adjacent area with a Melee Attack. These areas do not block line of sight. A character may exit these areas with no movement penalty.
  2. Apply this rule only if specified in the special rules section.
    Bar Stools: A character in a chair token’s area may pick it up for free when performing a Melee Attack. The chair token is immediately returned to the box and that character benefits from the chair’s attack bonus as specified in the scenario (in addition to any weapon’s Melee Attack bonus).
  3. Walls: A character with Wall Wrecker cannot use it to move across an outer wall of the inn or to move between areas of different elevations.
  4. Leaping From/Climbing a Balcony: A character can move across a railing from a balcony area to a ground floor area as though it were a border. The character rolls (2 Orange dice) for falling damage. If the character has Leap, the character rolls (1 Orange die) instead. A character with Climb can move across a railing from a ground floor area to a balcony area by spending 2 extra movement points.
  5. Leaping From/Climbing a Stairwell: A character can move across a banister from a stair area to a ground floor area as though it were a border. The character rolls (2 Yellow dice) for falling damage. If the character has Leap, the character rolls (1 Yellow die) instead. A character with Climb can move across a banister from a ground floor area to a stair area by spending 1 extra movement point.