Two audacious thieves, a deserter from Gunderland and a Cimmerian Barbarian, have forged a reputation among the city-states of Corinth by stealing riches and plundering caravans on the Road of Kings.
A corrupted priest of Anu, playing both fence and police spy, has ratted out the pair of thieves. The Gunderman is quickly captured and hanged. Conan, in his youthful impetuousness, avenges his associate’s death by looting the temple of Anu and eviscerating the priest responsible.
During his escape, Conan falls victim to “Anu’s Wrath,” a powerful spell that torments the Cimmerian with terrible hallucinations. He has only a short time to find the priest responsible and break the curse.
During a religious procession, Conan gets his chance: the priests of Anu, their escort of soldiers, and the strange man-ape they parade along the way make a stop at an inn.
Uses content from: Core Game
The game starts with the heroes’ turn. Conan starts in the area indicated by the setup diagram. |
1 |
Suggested Hero and Equipment: |
|
Conan (required) (Sword, Leather Armor) |
After setup, Conan does not move any gems from his Reserve zone to his Fatigue zone. The hero plays the heroes’ stance phase as if no hero had died during the game. |
The Overlord starts with 4 gems in their Reserve zone and 4 in their Fatigue zone, and places the recovery token showing a recovery value of “3” in the Book of Skelos. |
The Overlord places 5 numbered tokens from 1 to 5 facedown on the game board as indicated by the setup diagram to represent priests. The priest with the lowest-numbered token can break the curse. |
Interrogation:
A hero in an area with a priest can move 1 gem from their Reserve zone
to their Fatigue zone to roll 1 Red
die. This roll
is not affected by hindering. Resolve one of the following effects
based on the number of symbols shown on the die:
Thak’s Fury: At the start of turn 12, the Overlord resolves the “Unleashed” event. If Conan enters Thak’s area before the “Unleashed” event has been resolved, immediately resolve it when Conan enters the area.
Reinforcements: After a model is placed in an area with only 1 reinforcement token by reinforcement or an event, remove that token from the board.
Walls: A character with Wall Wrecker cannot use it to move across an outer wall of the inn or to move between areas of different elevations.
Leaping From/Climbing a Balcony: A character can move across a railing from a balcony area to a ground floor area as though it were a border. The character rolls 2 Orange dice for falling damage. If the character has Leap, the character rolls 1 Orange die instead. A character with Climb can move across a railing from a ground floor area to a balcony area by spending 2 extra movement points.
Leaping From/Climbing a Stairwell: A character can move across a banister from a stair area to a ground floor area as though it were a border. The character rolls 2 Yellow dice for falling damage. If the character has Leap, the character rolls 1 Yellow die instead. A character with Climb can move across a banister from a ground floor area to a stair area by spending 1 extra movement point.
Chests: During setup, the Overlord places 6 chests on the board as indicated by the setup diagram. The asset deck contains: 3 Life Potion, 2 Explosive Orb, 1 Empty Chest.