2 Players      3 Crows

Two audacious thieves, a deserter from Gunderland and a Cimmerian Barbarian, have forged a reputation among the city-states of Corinth by stealing riches and plundering caravans on the Road of Kings.

A corrupted priest of Anu, playing both fence and police spy, has ratted out the pair of thieves. The Gunderman is quickly captured and hanged. Conan, in his youthful impetuousness, avenges his associate’s death by looting the temple of Anu and eviscerating the priest responsible.

During his escape, Conan falls victim to “Anu’s Wrath,” a powerful spell that torments the Cimmerian with terrible hallucinations. He has only a short time to find the priest responsible and break the curse.

During a religious procession, Conan gets his chance: the priests of Anu, their escort of soldiers, and the strange man-ape they parade along the way make a stop at an inn.


The Wrath of Anu

Inn

    Uses content from:     Core Game

Winning the Game

Heroes

If Conan leaves the inn and the curse has been broken, he is free of the terrible hallucinations; the heroes win the game.

Overlord

If Conan leaves the inn and the curse has not been broken or if Conan dies, the curse has done its work; the Overlord wins the game.

Setup

Heroes

The game starts with the heroes’ turn. Conan starts in the area indicated by the setup diagram.

1

Suggested Hero and Equipment:
Conan (required) (Sword, Leather Armor)
After setup, Conan does not move any gems from his Reserve zone to his Fatigue zone. The hero plays the heroes’ stance phase as if no hero had died during the game.

Overlord

The Overlord starts with 4 gems in their Reserve zone and 4 in their Fatigue zone, and places the recovery token showing a recovery value of “3” in the Book of Skelos.

When the event tile is activated, the Overlord resolves one of the events based on the number of priests that have been removed from the board:

0 priests - Reinforcement: 2 reinforcement points .

1 priests - The Overlord places a Bossonian Guards tile at the end of the River (max. 4) and places 2 Bossonian Guard models with bases of that color in a reinforcement area.

2 priests - The Overlord chooses a Bossonian Guards tile. Each unit in that group gains up to 2 movement points, which the Overlord must immediately spend.

3+ priests - Unleashed: Once per game, the Overlord places the Thak model (10 life points) in the area indicated by the setup diagram and places the Thak tile at the end of the River.





The Overlord places 5 numbered tokens from 1 to 5 facedown on the game board as indicated by the setup diagram to represent priests. The priest with the lowest-numbered token can break the curse.

The River

Special Rules

Interrogation: A hero in an area with a priest can move 1 gem from their Reserve zone to their Fatigue zone to roll 1 Red die. This roll is not affected by hindering. Resolve one of the following effects based on the number of symbols shown on the die:

  • 0: The priest resists interrogation; no effect.
  • 1-2: The priest talks; if the priest can break the curse, the curse is broken. The Overlord informs the hero whether or not the curse is broken. Remove the priest’s token from the board.
  • 3: The priest dies before talking; if the priest can break the curse, the curse is broken. The Overlord does not inform the hero whether or not the curse is broken. Remove the priest’s token from the board.

Thak’s Fury: At the start of turn 12, the Overlord resolves the “Unleashed” event. If Conan enters Thak’s area before the “Unleashed” event has been resolved, immediately resolve it when Conan enters the area.

Reinforcements: After a model is placed in an area with only 1 reinforcement token by reinforcement or an event, remove that token from the board.

Walls: A character with Wall Wrecker cannot use it to move across an outer wall of the inn or to move between areas of different elevations.

Leaping From/Climbing a Balcony: A character can move across a railing from a balcony area to a ground floor area as though it were a border. The character rolls 2 Orange dice for falling damage. If the character has Leap, the character rolls 1 Orange die instead. A character with Climb can move across a railing from a ground floor area to a balcony area by spending 2 extra movement points.

Leaping From/Climbing a Stairwell: A character can move across a banister from a stair area to a ground floor area as though it were a border. The character rolls 2 Yellow dice for falling damage. If the character has Leap, the character rolls 1 Yellow die instead. A character with Climb can move across a banister from a ground floor area to a stair area by spending 1 extra movement point.

Chests: During setup, the Overlord places 6 chests on the board as indicated by the setup diagram. The asset deck contains: 3 Life Potion, 2 Explosive Orb, 1 Empty Chest.