5 Players     

Riding flat out on the Road of Kings, Conan asks questions about Constantius and his convoy to the men laboring in the fields, to talkative boozers in the inns and to the merchants he meets on the way.

The mercenaries finally catch up with the Kothian bandit shortly after the mountainous foothills of the kingdom of Corinth, which naturally delimit the border with Zamora. Constantius and his men are staying in an inn and so it is quite natural that Conan and his companions decided to stay there as mere travelers.

After an investigation as rapid as it is discreet, the Cimmerian finds no trace of Flavia; but it would seem that the Kothian does not only enrich himself with kidnapping princesses. A dark and terrifying aberration of nature, smelling of sulfur and smoke, is chained in the cellar of the establishment. It is obviously drugged with Black Lotus to keep it quiet before being sold to some evil sorcerer.

Conan can take it no longer, persuaded that the Kothian has taken Flavia to the slave market of Shadizar the Perverse, it is with steel in his hand that he leaves in search of an answer.


The Inn of All Dangers

Campaign: Legend of the Devil in Iron

Inn

    Uses content from:     Core Game     King Pledge     Stretch Goal     Legend of the Devil in Iron

Winning the Game

Heroes

If Constantius is killed, either by the Bone Golem or the heroes, before the end of turn 8; the heroes win the game.

Overlord

If Constantius is still alive at the end of turn 8; the Overlord wins.

Setup

Heroes

The game starts with the heroes’ turn.
The heroes start in the area marked .

4

Suggested Heroes and Equipment:
Follow Campaign Rules for level and starting equipment
Amra the Lion
Zelata
Savage Bêlit
N’Gora
After setup, each hero moves 4 gems from their Reserve zone to their Fatigue zone.

Overlord

The Overlord starts with 9 gems in their Reserve zone and 3 in their Fatigue zone, and places the recovery token showing a recovery value of “7” in the Book of Skelos.

When an event tile is activated the Overlord resolves any one of the following events:

Reinforcement: 3 reinforcement points .

At your command: The Overlord can invert two tiles in the river.

If the Bone Golem is still alive at the end of the scenario, DO NOT check its name on the Overlord’s Campaign Log.

The River


8

Special Rules

Constantius: The Overlord cannot remove Constantius from the inn.

The Golem is unleashed: After the heroes’ start phase and after the Overlord’s Recovery phase, roll . that cannot be rerolled.
- On a result of 0: The Bone Golem catches its breath and is not active for this turn.
- On a result of 1: The Bone Golem is active, controlled by the Overlord, and attacks the heroes. The Bone Golem moves in the direction of the nearest hero and performs an attack if it can. If it is already in an area with a hero model it attacks that hero. If several heroes are nearest or in the same area and can be attacked, the Overlord chooses the target of The Bone Golem.
- On a result of 2: The Bone Golem is active, controlled by the heroes and attacks the Overlord’s units. The Bone Golem moves in the direction of the nearest Overlord model and performs an attack if it can. If it is already in an area with an Overlord model it attacks that model. If several models are nearest or in the same area and can be attacked, the heroes choose the target of The Bone Golem.
- On a result of 3: The Bone Golem becomes enraged and is active twice. it is controlled on the first activation by the heroes, and on the second activation by the Overlord as described above.

Bone Golem: The Bone Golem is not allied to any camp. The attacks of the Bone Golem cannot be improved in any way and no Benefit can be used for it. Killing the Bone Golem does not give any experience points to the heroes’ side or the Overlord’s side. If the Bone Golem is still alive at the end of the scenario, DO NOT check its name on the Overlord’s Campaign Log. During setup, the Overlord places the Bone Golem’s Life Point marker . on the position “8” of the turn track.

Chests: During setup, the Overlord places 3 chests on the board as indicated by the setup diagram. The asset deck contains: 1 Life Potion, 1 Explosive Orb and 1 Leather Armor,

Campaign Results

Heroes’ Victory: The Kothian lies on the ground, defeated, bathed in blood. Scarlet froth spills from his mouth when he explains to the Cimmerian that Flavia is going to serve a greater purpose that that of showing the guests of a Zamorian brothel or the inner circles of a Turanian governor a good time. He reveals that the princess was sold to Khosatral Khel and breathes his last breath telling the heroes that the answers to Conan’s questions can be found in a chest traded to the Picts by an accomplice.

The heroes’ side earns 1 victory point.

The next scenario to be played is scenario 8, “The Treasure Chest”.

Overlord’s Victory: As Constantius is escaping, he reveals with a sardonic laugh that the princess was sold to a man named Khosatral Khel, but it is too late to help her. Devastated, the mercenaries decide to return westwards in search of new clues.

The Overlord’s side earns 1 victory point.

The next scenario to be played is scenario 9, “The Woman Who Never Dies”.