Laughs and shouts ring out as ale-filled mugs are banged together. Conan and his companions celebrate, spending the remainder of the pay from their time in the army of Ophir’s kingdom.
They sit in the Rat’s Inn in Corinth. The city-state is ruled by Prince Murilo, whom Conan has helped in the past by eliminating a powerful rival, the red priest Nabonidus. In response to a message from the prince, Conan has arranged an unofficial meeting with Murilo at the inn. Unbeknownst to Conan and the others, the meeting is a trap. Powerful nobles, intent on overthrowing Murilo, drug the drinks and imprison the Cimmerian and his companions in lower rooms of the inn.
The conspirators are aided by Jenna, a harlot close to Nabonidus who was humiliated by Conan. She goes to free the red priest’s creature, Thak, who has been held captive since his previous confrontation with Conan and burns with a desire for vengeance.
Uses content from: Core Game
The game starts with the heroes’ turn. The heroes start in the areas indicated by the setup diagram. |
3 |
Suggested Heroes and Equipment: |
|
Conan (Sword) | ||
Shevatas (Kris, Shield) | ||
Hadrathus (Ornamental Spear, Mitra’s Healing, Set’s Possession, Mind Control) |
After setup, each hero moves 3 gems from their Reserve zone to their Fatigue zone. |
The Overlord starts with 1 gem in their Reserve zone and 11 in their Fatigue zone, and places the recovery token showing a recovery value of “2” in the Book of Skelos. |
When an event tile is activated the Overlord resolves any one of the following events: Reinforcement: 4 reinforcement points . Thak’s Vengeance: If it is turn 6 or higher, the Overlord rolls 3 Red dice, then moves any number of gems from their Reserve zone to their Fatigue zone. The Overlord adds up the number of symbols shown on the dice, then adds or subtracts 1 from the total for each gem moved. The Overlord places the Thak model (6 life points) in the area whose number matches the total, and places one Thak tile third from the left in the River and another sixth from the left, sliding tiles to the right as needed. Thak cannot be affected by the Mind Control spell. |
After setup, the Overlord takes each hero’s equipment cards, places them in different piles, and assigns each pile to an area (except room 11) by placing a token with the corresponding number facedown on each group of cards. The Overlord may hide the equipment in different areas but cannot split one hero’s equipment. Hadrathus keeps his spells. |
Recovering Equipment: A hero can search a numbered area by performing a complex Manipulation with a difficulty of 1. If the hero succeeds and that hero’s starting equipment is assigned to the area, the hero takes those equipment cards and discards the facedown token to the game box.
Freedom: A hero in an area adjacent to the door to area 11 can perform a complex Manipulation with a difficulty of 5 to pick the lock. If the hero succeeds, remove the door from the board.
Hidden in the shadows:
At night, the heroes take advantage of the darkness and the drowsiness
of their jailers; if the alarm has not been raised:
Alarm!:
The alarm is raised if any of the following occurs:
When the alarm is raised, the Overlord removes all dead character’s models from the board and places 5 Bossonian Guard models with green bases in the entrance area. The Overlord places the green Bossonian Guards tile on the left in the River, sliding tiles to the right as needed, and replaces the recovery token in the book of Skelos with the recovery token showing a recovery value of “5.”
Breakout: When a hero opens the last chest on the board, that hero takes a Tools card. A hero with Tools in an area with a window can perform a complex Manipulation with a difficulty of 3. If the hero succeeds, the Tools card is discarded and the heroes’ area becomes an exit. A hero in an exit area can spend 1 movement point to escape the inn; that hero removes their figure from the board.
Walls: A character with Wall Wrecker cannot use it to move across an outer wall of the inn or to move between areas of different elevations.
Leaping From/Climbing a Balcony: A character can move across a railing from a balcony area to a ground floor area as though it were a border. The character rolls 2 Orange dice for falling damage. If the character has Leap, the character rolls 1 Orange die instead. A character with Climb can move across a railing from a ground floor area to a balcony area by spending 2 extra movement points.
Leaping From/Climbing a Stairwell: A character can move across a banister from a stair area to a ground floor area as though it were a border. The character rolls 2 Yellow dice for falling damage. If the character has Leap, the character rolls 1 Yellow die instead. A character with Climb can move across a banister from a ground floor area to a stair area by spending 1 extra movement point.
Chests: During setup, the Overlord places 4 chests on the board as indicated by the setup diagram. The asset deck contains: 2 Life Potion, 2 Explosive Orb.