This scenario can be played only after Infernal Pursuit I.
At the end of Infernal Pursuit I, the Overlord places the Zaporavo
model (7 life points) and 2 Bossonian Archer models on the board as
indicated by the setup diagram and places each Pirate model with a green
or blue base that is off the board into a numbered area on the board as
indicated by the setup diagram
.
Turn each green and blue Pirates tile in the River faceup, then place
each green and blue Pirates tile that is not in the River at the end of
the River.
Place the Bossonian Archers and Zaporavo tiles at the end of the River.
Uses content from: Core Game
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When an event tile is activated the Overlord resolves any one of the following events: Reinforcement: 4 reinforcement points
Jammed Ballista: The Overlord rolls 1 Orange
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Leap: If a hero or Zaporavo fails to Leap, the character remains in its area. If a minion or ally fails to leap, the character falls in the water and is eaten by sharks; the character dies.
Ballista Fire:
Heroes in an area with a ballista facing The Vandal can use that ballista
once per hero turn if the total number of heroes and allies in the area
is higher than the number of units in the area and no ally in the area
has attacked that turn. To use a ballista, each hero in the ballista’s
area moves 1 gem from their Reserve zone to their Manipulation space,
then 1 hero in the area rolls 1 Red
die. All
heroes in the area can perform Rerolls as though they rolled the die.
Move the turn marker 1 space toward space 8 for each symbol shown on the
die, and no ally in the area can attack that turn.