4 Players      2 Crows

Conan has reached the kingdom of Khitai and the city of Paikang, the town of purple towers whose sumptuous pagodas overlook the bamboo jungles adorned with lianas.

The Cimmerian has ventured deep into the East, through the vast Hyrkanian steppe to escape from the Turanian army. He is one of the only survivors of a troop of five thousand ferocious Kozaki fighters defeated on the riverbank of the Ilbars river; the Turanians relentlessly hunting the remaining pillagers.

In Paikang, it did not take long for the barbarian to make a name for himself; this caused him to be hired by a well-known sorcerer determined to get rid of Shuang Mian, a sinister rival who became a nuisance for his business. Conan heads to the sorcerer’s dwellings guided by Shentu, a Khitan mercenary know to be as deadly as he is audacious.

Shuang Mian lives in a district of Paikang, in a heavily guarded tower. However, it would be too easy for the mercenaries to simply enter the tower and kill the sorcerer. They also have to rob valuable documents and plant a false evidence behind them to mislead any investigation into concluding that Shuang Mian was assassinated out of revenge. In the darkest hour of the night, the small group gets closer to the tower

A Bloody Burglary

The Tower 1

The Tower 2

    Uses content from:     Core Game     Khitai Expansion

Winning the Game


If Shuang Mian dies before the end of turn 8, the heroes win the game.


If Shuang Mian is still alive at the end of turn 8, the Overlord wins the game.



The game starts with the heroes’ turn.


Suggested Heroes and Equipment:
Conan (Battle Axe)
Shevatas (Kris, Throwing Knives)
Shentu (Khitan Sword, Khitan Short Sword)
During setup, the heroes freely distribute the following 2 asset cards among themselves: Tower Key, False Evidence.
After setup, each hero moves 5 gems from their Reserve zone to their Fatigue zone.


The Overlord starts with 5 gems in their Reserve zone and 9 in their Fatigue zone, and places the recovery token showing a recovery value of “X” in the Book of Skelos. Then the Overlord places the token on the recovery token to indicate both his recovery value and the Alert Level.
Shuang Mian has the spell Mental Torture spell.

The River



Special Rules

Ethereal Twin: When Shuang Mian’s tile is activated, the Overlord may move 2 gems from their Reserve zone to their Fatigue zone to create a double identical to the sorcerer. The Overlord places a second life token in Shuang Mian’s area; this represents the sorcerer’s double. When Shuang Mian moves, the Overlord moves the life token to the same area. When Shuang Mian is attacked, after the attack power is determined, the Overlord secretly places a gem taken from the Energy gems left in the box in one of their hands and presents them to the attacker. The attacker chooses one hand: if the selected hand contains the gem, Shuang Mian is hit by the attack and the attack is resolved normally. If the selected hand does not contain the gem, the sorcerer’s double is hit by the attack and the attack ends. The effect of Ethereal Twin ends and the life token is removed from Shuang Mian’s area. The effect of Ethereal Twin remains active until the sorcerer’s double is hit by an attack and cannot be used if already active.

Hidden in the Shadows: When a minion dies, lay the minion’s model down in the model’s area instead of removing the model from the board. This dead minion does not count for Hindering. If a hero is in an area with a dead minion and there are no living enemy characters in the area, the hero can perform a simple Manipulation to remove a dead minion’s model from the board.

Alert Level: The Alert Level is increased by 1 if: At the beginning of the Overlord’s turn, after the Recovery phase, a unit is in an area with a hero. During the Overlord’s turn, a unit moves into an area with one or more dead minions. After increasing the Alert Level, remove all the dead minions’ models in that area from the board.

The Alert Level may increase multiple times during the Overlord’s turn. The Alert Level can only increase once per area per turn. Each time the Alert Level increases, the Overlord replaces the numbered token on their recovery token with a numbered token of a value equal to the new Alert Level

The Master Key: The Tower Key opens any door or chest in the tower. A hero in an area adjacent to a door or in the chest’s area can discard the Tower Key to open that door or that chest.

False Evidence: A hero with the False Evidence asset card in the chest’s area on level 4 of the tower, may place that card in the area by performing a simple Manipulation. This validates a secondary objective for the heroes.

Shuang Mian’s Documents: During setup, the Warlock Documents asset card is placed in the chest’s area on level 2 of the tower. A hero in that area may perform a complex Manipulation with a difficulty of 2 to rob the documents. If successful, that hero takes the Warlock Documents asset card. This validates a secondary objective of the heroes.

Table and Stairs: The stairs provide an Elevation bonus for Ranged Attacks against an enemy on a lower area. A character with or without Leap or Climb may move onto the table on level 2 of the tower by spending 1 extra movement point. That area provides an Elevation bonus. A character in the table’s area, with or without Reach, may attack a character in an adjacent area with a Melee Attack. That area does not block line of sight.

Climbing: A character with Climb may: Move from level 1 to level 2 (and the other way) by climbing the tree and spending 1 extra movement point. Move from level 2 to level 3 (and the other way) or from level 3 to level 4 (and the other way) by climbing the outside walls of the tower and spending 2 extra movement points.

Doors: A character in an area adjacent to a door on levels 1 and 3 of the tower may perform a complex Manipulation with a difficulty of 2 to open it. The Overlord’s units other than the Foo Dogs may move through those doors freely.

Windows: During setup, place 3 tokens as indicated by the setup diagram. These windows are sealed off and cannot be opened, even with the Tower Key. The windows on levels 2 and 3 have line of sight on the areas of level 1 directly below them.

Stone Wall: A character with Wall Wrecker cannot use it to move across an outer wall of the tower or a stone wall.

End of Game Scoring: The Heroes and the Overlord keep track of the Victory Points earned at the end of the scenario to play the following scenario, Smoke Screen, as a 2-scenario campaign. The Overlord scores 1 Victory Point: If the Overlord wins the game. For each hero who died during the game. The heroes score 1 Victory Point: If the heroes win the game. If the heroes successfully rob the documents. If the heroes plant the false evidence.