4 Players      2 Crows

Zelata the Witch has ventured beyond the lost and haunted jungles of the kingdom of Khitai seeking new knowledge since sorcerers from the East are known to be more powerful than the ones from the West.

Her encounter with a well-known Khitan sorcerer did not go as planned. Little inclined to share his knowledge, the crafty sorcerer poisoned the Aquilonian witch and stole her spellbooks. Her traveling companions reacted promptly and tool her to the priests of Yun. Unfortunately, even they could not help her since the ingredients necessary to brew the remedy that might save her are hard to obtain.

Zelata’s time is limited now, the Cimmerian warrior who is part of her escort decides to travel to the town where the sorcerer lives to get the missing ingredients with or without his consent. However, the task will not be easy because the sorcerer is constantly under the heavy protection of a detachment of mercenaries who serve him as his personal guard.


The Remedy

The Khitan Village

    Uses content from:     Core Game     Khitai Expansion

Winning the Game

Heroes

If one or more heroes have fled the town with the 3 remedy ingredients before the end of turn 6, Zelata is saved and the heroes win the game.

Overlord

If all heroes are dead or do not successfully flee the town with the 3 remedy ingredients before the end of turn 6, Zelata is doomed and the Overlord wins the game.

Setup

Heroes

The game starts with the heroes’ turn.

3

Suggested Heroes and Equipment:
Conan (Battle Axe Leather Armor)
Shevatas (Kris, Throwing Knives)
Shentu (Khitan Sword, Khitan Short Sword)
After setup, each hero moves 5 gems from their Reserve zone to their Fatigue zone.

Overlord

The Overlord starts with 5 gems in their Reserve zone and 7 in their Fatigue zone, and places the recovery token showing a recovery value of “5” in the Book of Skelos.

Each of the following effects can only be resolved once per game. Each time the event tile is activated, the Overlord must resolve one of the following effects, After both effects have been resolved, the event tile has no more effect.

Earthquake: The current of the river shakes the foundations of the town knocking the heroes down. If possible, each hero moves 1 gem from their Reserve zone to their Fatigue zone.

Rising Waters:The waters of the river running along the cemetery flood the bridges. To cross the river, a character cannot move through the bridges areas and must use Leap or Swimming. The effect ends at the beginning of the Overlord’s next turn.

Shuang Mian has the spells Push Back and Blaze.

The River


5

3

Special Rules

The Remedy Ingredients: During setup, the heroes form an ingredient deck with 1 copy of the following cards: Black Lotus, Toxic Mushrooms, Saltpeter, Ginger, Toad Mucus, Warlock’s Blood. The heroes secretly draw and look at 3 cards from that ingredient deck and place them face down next to the board. These are the ingredients the heroes have to collect to save Zelata. The rest of the ingredient deck is placed in the box without revealing them. Then the heroes place the second copy of the ingredients (except the Warlock Blood) as indicated in the setup diagram.

The Blood of the Warlock: The first time Shuand Mian loses at least 1 life point from a Melee Attack, place the card Warlock’s Blood in Shuang Mian’s area. It can be picked up by performing a simple Manipulation.

Collecting Ingredients: A hero in an ingredient’s area (except the Warlock’s Blood) may perform a complex Manipulation with a difficulty of 2 to find it in the room. That hero immediately picks up that ingredient. Warlock’s Blood and the urns containing the ingredients are fragile and cannot be thrown. The heroes may give or pick up an ingredient.

Fleeing the Town: A hero can flee the town from the top-right area of the board by spending movement points as though the hero were moving across a border and removing the hero’s model from the board. Once a hero has fled, the hero’s model cannot be returned to the board.

Reinforced Walls: A character with Wall Wrecker cannot move through the reinforced walls of the barracks (south of the board) and the smoking room (north of the board)

Boats: The areas with boats are considered normal terrain for Movement.

Swimming: A character with Swimming may move through the areas of water next to the cemetery.

Leap: A character with Leap may leap over the areas marked with the Leap icon . If a hero fails to leap, the character remains in its area.

Chests: During setup, the Overlord places 2 chests on the board as indicated by the setup diagram. The asset deck contains: Leather Armor and Bossonian Bow.