4 Players      2 Crows

Grab the PDF for this scenario from Monolith

The province of Conajohara is being sacked. United clans of Picts have crossed the Black River in massive numbers, intent on slaughtering Aquilonian settlers and annihilating Fort Tuscelan. At the head of the invading forces is the shaman Zogar Sag.

Conan and his band of scouts travel the border ceaselessly, saving all who can still be saved. In the vast swamps at the southern edge of the province, they arrive at a village as panicked settlers flee before the Pict advance. Only a courageous priestess of Mitra has remained to slow the savage warriors and prevent the coming massacre.

Conan and his allies set to building barricades and the priestess begins a magical ritual using the six relics of her village. If she can complete the invocation, it should slow Zogar Sag’s troops and buy the fleeing settlers the time they need to survive.

The Final Ritual

The Pict Village

    Uses content from:     Core Game

Winning the Game


If the invocation marker reaches space 0 or at the end of turn 12, the ritual is complete; the heroes win the game.


If the priestess of Mitra or all the heroes are dead, the village is overrun; the Overlord wins the game.




Suggested Heroes and Equipment:
Conan (Battle Axe, Shield, Leather Armor)
Shevatas (Kris, Throwing Knives)
Hadrathus (Dagger, Teleportation, Mitra’s Halo, Lightning Storm). Hadrathus does not start with Mitra’s Halo cast.
After setup, each hero moves 5 gems from their Reserve zone to their Fatigue zone.


The game starts with the Overlord’s turn.
The Overlord starts with 12 gems in their Reserve zone and places the recovery token showing a recovery value of “5” in the Book of Skelos.
During setup, place the invocation marker on space 10 of the track.

When the Event tile is activated, the Overlord resolves each of the following events in order:

Pict Hordes: The Overlord returns dead Pict Warrior and Pict Hunter models to the board in reinforcement areas until no more models fit in those areas.

Bestial Haste: The Overlord chooses a Pict Warrior or Pict Hunter model that was returned to the board by the previous Pict Hordes event. Each unit in that unit’s group that was returned to the board by that event gains up to 2 movement points, which the Overlord must immediately spend.

Incantation: A hero rolls 1 Yellow die for each relic on the board. These dice cannot be rerolled. For each symbol shown on a die, the hero moves the invocation marker 1 space toward the space 0 on the track.

The River


Special Rules

Barricades: Barricades block line of sight. A character cannot move across a barricade, but can attack a barricade as though it were an enemy character. Each barricade starts with 12 life points. When a barricade has 0 life points, remove it from the board. If a unit in a group attacks a barricade, units in that group can attack only that barricade during that activation. If a unit in a group attacks anything other than a barricade, units in that group cannot attack a barricade during that activation.

Relic: At the beginning of the Overlord‘s turn, if any units are in areas with relics , remove those relics from the board.

Priestess of Mitra: The priestess cannot move or be attacked. At the beginning of the Overlord’s turn, if any unit is in an area with the priestess, she is killed.

Hut Flaps: A character must spend 1 extra movement point to move across a border into or out of a hut. Moving across an opening token does not cost the extra movement point.

Climbing: A character with Climb can move across boulders as though they were a border by spending 2 extra movement points.