4 Players      2 Crows

The Tigress travels the dark waters of the Zarkheba river, whose mysterious shores are covered by gloomy jungle. The Queen of the Black Coast knows that, beyond the tangled wall of vegetation, an ancient city may yet hide fabulous treasures. But legends speak of hauntings, and the local tribes carefully avoid the area.

After many hours spent sailing in a supernatural silence, Conan spots the black fangs of towers stretching above the trees. Choked by overgrowth, the ruins exude decadence and desolation.

Not heeding the superstitious warnings of her men, Bêlit disembarks with her Cimmerian lover, Shevatas, and a few reluctant crewmen. In an abandoned crypt, they discover a handful of colorful gems and a strange curved knife, spurring them to press deeper into the ruins.

In the center of the city they come upon a small fortress, its broken-down towers and crumbled walls held together by thick vegetation. Only then do they hear the echoes of a voice from beyond the grave: “Return my belongings, heathen profaners, or I shall drench the altar of Set with your blood!” Skuthus’ trap has been sprung.

In the Heart of Darkness

Abandoned Fort

    Uses content from:     Core Game

Winning the Game


If Skuthus dies, the trap has failed, and the heroes escape the fortress with their treasures; the heroes win the game.


At the end of round 8, Skuthus finishes an incantation, turning into a vulture and taking to the sky; the Overlord wins the game



The game starts with the heroes’ turn. The heroes and Bêlit’s Guards start in the areas indicated by the setup diagram.


Suggested Heroes and Equipment:
Conan (Sword, Shield, Leather Armor)
Shevatas (Kris, Throwing Knives)
Bêlit (Ornamental Spear, Yuetshi Knife), and 2 Bêlit’s Guards
After setup, each hero moves 5 gems from their Reserve zone to their Fatigue zone.


The Overlord starts with 5 gems in their Reserve zone and 5 in their Fatigue zone, and places the recovery token showing a recovery value of “5” in the Book of Skelos.

When an event tile is activated the Overlord resolves any one of the following events:

Reinforcement: 4 reinforcement points .

Freeing a Monster: The Overlord may free a petrified monster and add its tile to the end of the River. The Outer Dark Demon (6 life points), Giant Snake (8 life points), and Khosatral Khel (7 life points) are petrified and cannot be attacked until they are freed. The Overlord cannot free a monster if there are 2 faceup monster tiles in the River (including the Dark Demon).

Skuthus has Set’s Bite, Set’s Halo.
Skuthus starts with Set’s Halo cast.

The River



Special Rules

Yuetshi Knife: When a hero attacks Khosatral Khel with the Yuetshi Knife, Khosatral Khel’s armor value becomes 3 for that attack.

Lines of Sight: A character in a wall area has line of sight to each ground area within the fortress walls. An area in a tower and an area outside that tower are within each other’s line of sight only if the areas are in or adjacent to the tower.

Leaping from Walls: A character can move across a parapet from a wall area to a ground area as though it were a border. The character rolls 2 Red dice for falling damage. If the character has Leap, the character rolls 1 Red die instead.

Rock Slides: A character can move into a rock slide area from an adjacent area. The character must spend 2 extra movement points unless the character has Climb.

Chests: During setup, the Overlord places 5 chests on the board as indicated by the setup diagram. The asset deck contains: 2 Life Potion, 2 Explosive Orb, 1 Javelin.