5 Campaign Players     

The perilous journey from Stygia to the Eastern Desert has put the nerves of Conan and his fellow soldiers to the test. By trying to elude the Zuagir plunderers who infest the region and the regular troops from Turan, the Cimmerian has had to avoid the most frequently used routes.

The comrades in arms present themselves as swords for hire in front of the citadel occupied by Constantius. However the Falcon is naturally suspicious, and although he willing accepts the new recruits, they do not have the possibility to approach him personally.

After a few days spent in the citadel demonstrating their fighting skills, Conan and his companions begin to earn the trust of the warriors who make up the Falcon’s small army. During an evening of drinking, the Cimmerian manages to extract vital information from one of Constantius’ lieutenants: the citadel is completely covered in booby traps so as to collapse on any possible assailants who succeed in getting over the walls. A system of levers to be activated makes it possible to block the different levels of the building.

Conan seizes his chance. As the men of Constantius are too many in number, causing building to collapse could offer the Cimmerian a possibility to approach the Falcon more easily in order to question him about Flavia.

The Crook’s Hideout

The Citadel

    Uses content from:     Core Game     King Pledge     Stretch Goal     Legend of the Devil in Iron

Winning the Game


If the self-destruction is activated before the end of turn 5, and the surviving heroes flee the citadel; the heroes win the game.


If the heroes have not activated the self-destruction before the end of turn 5, or the Overlord kills a hero after they have activated the self-destruction; the Overlord wins.



The game starts with the heroes’ turn.
The heroes start in the area marked .


Suggested Heroes and Equipment:
Follow Campaign Rules for level and starting equipment
Amra the Lion
Savage Bêlit
After setup, each hero moves 4 gems from their Reserve zone to their Fatigue zone.


The Overlord starts with 10 gems in their Reserve zone and 2 in their Fatigue zone, and places the recovery token showing a recovery value of “7” in the Book of Skelos.

When an event tile is activated the Overlord resolves the folowing event:

Reinforcement: 3 reinforcement points .

Fire at will: Each unit may perform a Ranged Attack if able.

If the Giant Scorpion is still alive at the end of the scenario, check its name on the Overlord’s Campaign Log.

The River


Special Rules

Destroy the village: The levers are represented by the tokens on the board. To activate self-destruction the heroes must push down three levers. Two heroes in a token’s area may each perform a simple Manipulation to activate it. The token is then removed from the board. When the last token is removed from the board, the citadel begins to collapse. From this moment, at the start of each turn of the heroes, before the heroes’ Stance phase, a level of the citadel collapses. They collapse in the following order:
- Turn 1 of the self-destruction: the level of the dungeons (all areas marked in green);
- Turn 2 of the self-destruction: the upper level (all the areas marked in orange);
- Turn 3 of the self-destruction: the rest of the citadel (all the areas marked in red).
When an area collapses all the models present are killed and the area becomes inaccessible.

Giant Scorpion: The Giant Scorpion appears in the area marked from the moment when the first lever is activated. The Giant Scorpion Unit tile takes the last position in the river. The Overlord places the Giant Scorpion’s Life Point marker on the position “6” of the turn track. The scorpion can freely get out of the pit.

Poison: When the Giant Scorpion wounds a hero, it injects its venom. After allocating the wounds, the hero becomes poisoned and places a Poisoned card next to their character sheet. A poisoned hero is the target of an attack of , with no possible defense, at the beginning of each of their turn between the hero’s Stance and Action phases. The hero can use the Reroll action to modify the result of the roll.

Fleeing the citadel: A hero can flee the citadel from the area marked by spending movement points as though the hero was moving across a border. The hero’s model is then removed from the board. Once a hero has fled, the hero’s model cannot be returned to the board.

Chests: During setup, the Overlord places 4 chests on the board as indicated by the setup diagram. The asset deck contains: 2 Life Potions, 1 Leather Armor and 1 Explosive Orb,

Campaign Results

Heroes’ Victory: Conan finally has Constantius at the end of his blade. The Kothian reveals that the princess was sold to a man named Khosatral Khel, but he breathes his last saying that the answers to all his questions are in a chest that is now with the Picts.

The heroes’ side earns 1 victory point.

The next scenario to be played is scenario 10, “An Explosive Enigma”.

Overlord’s Victory: As Constantius escapes, he reveals with a sardonic laugh that the princesses was sold to a man named Khosatral Khel, but it is too late to help her. Disappointed, the mercenaries decided to return west in search of new clues.

The Overlord’s side earns 1 victory point.

The next scenario to be played is scenario 9, “The Woman Who Never Died”.