5 Players     

The soldiers of fortune make the long journey to the Turanian City of Sultanapur, where Conan still has contacts among the buccaneers who plunder the inland sea of the Thurian continent.

The Cimmerian finds, although not without difficulty, a ship ready to take him to the inhospitable region inhabited by the last Yuetshi. There he hopes to get his hands on the magic dagger. The captain is frank with him; he will not wait for them, because Jehungir Agha, Lord of Khawarism and the vassal of the powerful king Yezdigerd of Turan, has launched his fleet in a vast pirate hunt.

After a few days of travel, a strange whirlpool forms under the ship’s keel and the galleon is hindered by a colossal form. Horrific tentacles spring forth whipping against the deck, bending and cracking the vessel as a gigantic mass from the dawn of time looms from the water. Conan and his companions prepare to face the indescribable creature when a brig appears alongside the mercenaries.

On the deck of the enemy’s ship, in the midst of the screaming pirates brandishing their sabers, stands a man who looks nothing like a sailor. He is dressed in an Oriental fashion and shouts out to the Cimmerian barbarian, “Contemplate the forces of the invisible kingdoms, for you will soon become one with the Abyss and you will grovel at the feet of the Master of Xapur.”


The Horror from the Abyss

Campaign: Legend of the Devil in Iron

Ships

    Uses content from:     Core Game     King Pledge     Stretch Goal     Legend of the Devil in Iron

Winning the Game

Heroes

If the heroes kill Thaug before the end of turn 7; the heroes win the game.

Overlord

If Thaug is still alive by the end of turn 7; the Overlord wins the game.

Setup

Heroes

The heroes deploy freely in the areas marked

4

Suggested Heroes and Equipment:
Follow Campaign Rules for level and starting equipment
Amra the Lion
Zelata
Savage Bêlit
N’Gora
After setup, each hero moves 4 gems from their Reserve zone to their Fatigue zone.

Overlord

The game starts with the Overlord’s turn.
The Overlord starts with 12 gems in their Reserve zone and 0 in their Fatigue zone, and places the recovery token showing a recovery value of “7” in the Book of Skelos.

When an event tile is activated the Overlord resolves any one of the following events:

Reinforcement: 4 reinforcement points (see Special Rules).

Tentacle Movement: The Overlord can remove up to two Tentacles models from the board and then places them on any water area on the board (provided all Tentacle restrictions for this scenario are met).

Khemsa has Withering and Kiss of Death.

The River


6

Special Rules

Thaug: During setup, the Overlord places the Thaug model as indicated by the setup diagram, straddling the two areas to the East. These two areas are considered occupied. The Overlord places Thaug’s Life Point marker on position “12” of the turn track. When Thaug is attacked, its Armor Value is equal to the number of tentacle models on the board at the moment of the attack. There is no Unit tile for Thaug in the scenario.

Tentacles: There can never be more than one Tentacle model per area. If a leap is performed over a Tentacle’s area, the difficulty of the leap is increased by 1. Overlord units are also affected by this hindering.

Reinforcement: During reinforcement the Overlord can choose to reinforce Pirates and Tentacles. Pirates are reinforced normally. When reinforcing Tentacles, the Overlord places their models on whichever water area they choose, on the condition that there is never more than one Tentacle model per area.

Leap: If a hero’s or Overlord’s model fails to Leap, they fall into the water and their model is placed on the water area they leaped over. The heroes or Overlord units can decide to fall directly into the water; this does not cost any extra movement points and does not require any particular skill.

Water Area: A model on a water area can still fight without penalty. Characters with Swimming can move from one water area to the adjacent water for 1 extra movement point. A model (with or without Climb)on a water area can climb up onto an adjacent ship area for 2 extra movement points. A character that does not have Swimming cannot move from one water area to another water area, but can climb up onto an adjacent ship area by spending an extra 2 movement points with or without Climb.

Chests: During setup, the Overlord places 4 chests on the board as indicated by the setup diagram. The asset deck contains: 2 Life Potions, 1 Leather Armor and 1 Throwing Knives.

Campaign Results

Heroes’ Victory: The mercenaries have overcome the horror from the abyss and their ship, once again with the wind filling its sails, moves away from Khemsa’s vessel. They can now continue their journey toward the region inhabited by the Yuetshi.

The heroes’ side earns 1 victory point.

The next scenario to be played is scenario 14, “The Mystical Dagger”.

Overlord’s Victory: Although the horrible creature has literally crushed Conan’s galleon and the sailors have been thrown into the sea, the mercenaries manage to escape by clinging to pieces of the wreckage. Helped by the favorable currents and nightfall they manage to reach the coast without Khemsa knowing. The goal for Conan is still to reach the Yuetshi region as soon as possible.

The Overlord’s side earns 1 victory point.

The next scenario to be played is scenario 14, “The Mystical Dagger”.