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Bay of Death Part 1:

A Captain’s Blood

  Solo/Cooperative Betrayal of the Infernal Shaman 3-4 Players
  Uses content from:     Core Game     Tome of Skelos

You are anchored in an isolated bay, three hundred miles north of Kordava when your captain starts throwing men to the sharks. One buccaneer is accused of incit- ing a mutiny; another is forced overboard because the captain doesn’t like “the glint in his eye.” Ever since the crew dropped anchor to trade with the Eagle-Picts, your normally taciturn leader has made all manner of erratic decisions. Something foul occurred when he left for a tryst with the Pictish chief, and it’s clear to you he’s no longer the man he was. But despite his sudden change in temperament, the crew remain loyal, and there are no signs of mutiny.

“What madness is this?” you muse.

You had decided to weather the captain’s stormy mood, to shrink back into the masses, losing yourself among the toothless mouths and sun-leathered faces,

but then he targets a close companion of yours, suggesting the man has used sorcery to doom the vessel. Sure, he has dabbled in black arts—the accusation is fair—but he’s not the summoner of demons the captain claims he is. Besides, your friend’s sorcery has saved your blasted hide more than once.

Honour-bound to your companion and seeing your leader has gone mad, you decide the time has come for the feast- ing of swords. You fill your hand with steel, choose one of the captain’s faithful followers, and cleave his skull to the teeth. As his body crumples to the deck, the crew erupt in howls, choosing sides and raising weapons. A quick glance from prow to stern paints a grim picture—you are grossly outnumbered. Your only hope is to hack through the wall of death and wash the deck in a captain’s blood.

Objective

The Heroes win the scenario if they kill Zaporavo.

Setup

The game starts with the Heroes’ turn. Heroes set up in the areas marked = Rogue, = Warrior, and = Sorcerer.

The Sorcerer starts with Set’s Halo cast.

After setup, each Hero moves 4 gems from their Reserve zone to their Fatigue zone.

Asset Deck

Pay one gem for a simple Manipulation to open chests. The Asset Deck contains: Leather Armor, Cutlass, Buckler, Life Potion.

Event

Whenever the Event tile is activated, complete both steps in order:
  1. Death From Below Deck: Zaporavo calls for reinforcements. Roll to determine how many pirate miniatures to add in the reinforcement zone. Only reroll the die if the result is blank. A maximum of 15 Pirates can be on the board at one time.
  2. Protect the Captain! Activate the Pirates tile (see below).

Special Rules

Map Notes: Heroes may not leave the ship to enter water zones. Only one half of the map is required for this scenario and the rest may be ignored.

Red Bossonian Guards: Target the strongest Hero.

Zaporavo: For this scenario, Zaporavo has the Protected skill. Zaporavo does not have Jump or Support.

Pirates: The pirates represent Zaporavo’s Guards. When the Pirates activate, if they do not share a zone with him, they always attempt to reach his zone so they may serve as guards via his Protected skill. (Protected still works as normal, so any Overlord units will offer this benefit.)

When activated, Pirates only attack if there is a Hero in Zaporavo’s zone, or if they have gotten as close to Zaporavo as possible and share a zone with a Hero. They still follow the usual rules for determining a Target Hero. In short, their priority is:

  1. Move as close as possible to Zaporavo.
  2. Once their movement is spent, whether they share a zone with Zaporavo or not, they will attack a Hero in their current zone using the default rules for Determining a Target Hero.

Options

Four Player Mode

  • After setup, each Hero removes 5 gems from their Reserve zone to their Fatigue zone.
  • Zaporavo has 14 Life Points.
  • Pirates have the Untouchable skill.
  • For the “Death From Below Deck” Event, roll
  • The Sellsword starts in area .
  • Reminder: The Overlord activates four times per turn.

Substitutions

Hard Mode:
Replace the Pirates in the River with the Kickstarter stretch goal Pirates:

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Hero Victory: Heroes are rewarded one Victory point per surviving Hero and get all the items from the asset deck, whether they found them during the scenario or not.

Hero Defeat: Heroes receive no equipment from this scenario, and set their victory points to -1. Additionally, Zaporavo will be alive in the second scenario and the Heroes will begin play with one additional stamina gem placed in their fatigue.