2
Bay of Death Part 2:
Devils From Sky and Sea
The deck under your feet has become a crimson slick. Your companions grin mirthlessly, chests heaving, their clothes red and gleaming like those of butchers. Over your own haggard breaths peal the cries of dying men who lie scattered at your feet. Your arms ache from a flurry of fierce strokes, but your nerveless hands yet grip steel. As you take in the grim scene, a fiery glow and whiff of burning wood reveal an awful truth: the ship is on fire.
Worse yet, a winged black form materializes in the hooded sky above. Bobbing in the air like a bat but man-like in proportions, the vile creature descends on the ship, eyes
burning with eldritch light. Over the sides of the stern, painted faces peer at you. A Pictish swarm is scaling the ship, apparently unfazed by the demon. It seems the devils of the forest have allied themselves with a devil from the Outer Dark, and the deck of your once-glorious vessel has become a hellscape.
As you take position, steeling yourself for the coming attack, you are forced to stifle a maniacal laugh. Have you lost your mind, or are the once-dead pirates—men you hacked to ribbons only moments ago—rising from the deck?
Objective
The Heroes win if they drop 5 chests in the zone marked and
there are no enemies present in that zone.
The Heroes don’t need to be present in to meet these victory
conditions.
Setup
The game starts with the Heroes’ turn. The Heroes deploy in the reinforcement zone. | ![]() |
Set the Fire tokens on the table for use in this scenario.
If the Heroes lost the previous scenario, Zaporavo will continue to pose a threat. Place him on the map as indicated, but do not assign his tile an Activation token.
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After setup, each Hero moves 3 gems from their Reserve zone to their Fatigue zone. If they lost the previous scenario they must move 4 from Reserve to Fatigue. |
Asset Deck
Heroes do not have time to open chests during the scenario. After the scenario, they will have the option to acquire some or all of the following items and spells: Telekinesis, Akbitanan Sword, Explosive Orb, Parrying Dagger, and Bossonian Bow, Spiked Shield.
Event
There are two events in this scenario. Activate only the event with the corresponding number and complete all parts of the event in the order presented.
Event 1:
Event 2:
Special Rules
Fire! The invading Picts started a fire on your ship. Roll
to determine the fire’s
intensity (shown as a 1, 2, or 3 on the Fire token). Reroll the die once if the first result is blank. Unless the reroll
is also blank, place the initial Fire token in any zone except
or the stairwell (marked with a chest). Subsequent Fire tokens must be placed in a zone adjacent to an existing Fire token.
The number on the Fire token denotes how many unprevent- able wounds a miniature takes if they move into a Fire zone, as well as any round they start in a zone with a Fire token. Each unit already in a zone when a Fire token is placed in that zone immediately takes 1 unpreventable damage. Overlord miniatures will always avoid zones with a Fire token when moving. If there is no way to reach a Target Hero or Alternate Target Hero, they will remain in their current zone when they activate (even if they have Leap).
Leaping the Flames: A Hero with Leap may leap over one zone containing a Fire token to an adjacent zone. Follow the rules for Leap by considering each zone with a Fire token to be a leap area. The number on the Fire token is the number they must match or beat by the red die roll. A Hero may never leap more than one zone as part of the same action.
Outer Dark Demon: The Pictish sorcerer has summoned a vile demon from the Outer Dark. The Outer Dark Demon is unaffected by Fire tokens. The Outer Dark Demon will target the Strongest Hero.
Chests: Place one chest in the stairwell zone of the ship to indicate where Heroes pick up chests. This chest does not affect how many miniatures you can place in the zone (3 normal-sized miniatures is the threshold). A Hero in this zone may spend one gem for a simple Manipulation to retrieve a chest. This chest counts as two encumbrance and may be dropped for free or picked up again as a simple Manipulation. A Hero may only hold one chest at a time and may not throw the chest.
The stairwell zone: Only area
and the adjacent mast zone have line of sight to units in the stairwell zone.
Options
Non-Campaign Mode
Zaporavo is alive in this scenario and players move 4 gems to their Fatigue zone during setup.
Cache: Buckler, Cutlass, Dagger, Leather Armor, Sword, Throwing Knives
Cache for 4 Heroes: Add Tribal Mace and Shield
Spells: Bori’s Rage, Set’s Halo
Four Player Mode
Substitutions
Hero Victory: Heroes are rewarded one Victory point per surviving Hero and may add the items in the Asset Deck to their Stash. Additionally, players may also add any items not obtained in the first scenario to their Stash.
Hero Defeat: Each player can choose one piece of equipment from the Asset Deck to add to their Stash.