4 Players      2 Crows

A hurricane of steel thunders in the pass of Shamla. The army of the kingdom of Khoraja, led by Conan the Cimmerian mercenary, is standing facing a glistening ocean of bronze and gold ready to crash down into the Hyborian states.

Natohk, the powerful and mysterious sorcerer of the desert, whose face is always veiled, has gathered thirty nomad tribes and fifteen cities around him. A fearsome leader, he has led his murderous horde to victory from the wastes of the Shemite regions.

The battles have been raging since dawn. Wave after wave of enemy troops crashes on the narrow opening of the pass, and the Khorajis counter-attack impetuously, galvanized by Conan’s tactics and his fearsome personality.

The Veiled One, seeing his dreams of bring down the Western kingdoms fly out of his grasp, decides to use his sinister and powerful magic. He rushes into battle on his chariot, and manages to capture Conan as well as Princess Yasmela, regent of the kingdom of Khoraja.

Natohk flees to an ancient citadel in which he’s established his headquarters. He has the firm intention of beheading the Cimmerian in honor of Set, the serpent-god of Stygia, and feasting on the princess’ soul. But no cell can hold Conan for long.


The Serpent’s Awakening

The Citadel

    Uses content from:     Core Game     King Pledge     Stretch Goal

Winning the Game

Heroes

If a hero flees with Yasmela, they are safe from harm; the heroes win the game.

Overlord

At the end of turn 8, Natohk is able to carry out his plans; the Overlord wins the game.

Setup

Heroes

The game starts with the heroes’ turn.
Conan Warlord starts in the area indicated by the setup diagram.

3

Suggested Heroes and Equipment:
Conan Warlord (Conan’s Sword)
Valeria (Sword, Parrying Dagger)
Shevatas (Kris, Throwing Knives)
After setup, Conan Warlord moves 5 gems from their Reserve zone to their Fatigue zone and Valeria and Shevatas move 3 gems from their Reserve zone to their Fatigue zone.

Overlord

The Overlord starts with 8 gems in their Reserve zone and 3 in their Fatigue zone, and places the recovery token showing a recovery value of “5” in the Book of Skelos.

When an event tile is activated the Overlord resolves any one of the following events:

Reinforcement: 4 reinforcement points .

Curse of Set: Yasmela attacks the hero carrying her; the Overlord rolls 2 Red dice. The hero can only dodge the attack. If the attack power is greater than the defense power, the hero suffers damage equal to the difference.
Strategist: The Overlord may move 1 gem from their Reserve zone to their Fatigue zone to activate another tile in the River, regardless of its position. That tile counts toward the 2 tiles the Overlord can activate each turn.


The River


6

6

Special Rules

Secret Passages: During setup, the Overlord randomly places 4 secret passage tokens (2 real, 2 fake) facedown as indicated by the setup diagram. A hero in an area with a secret passage token can perform a simple Manipulation to reveal the token only to each hero in that area, then place it facedown. A hero in an area with a real secret passage can flee with Yasmela by spending movement points as though the hero were moving across a border.

Infiltration: At the start of the first turn, place the Valeria and Shevatas models in any area with a Bossonian Guard with a blue base.

Doors: A hero in an area adjacent to a door can perform a complex Manipulation with a difficulty of 2 to pick the lock. If the hero succeeds, remove the door from the board. A hero can attack a door as though it were an enemy character. If a door would suffer 5 or more damage from an attack, remove it from the board. Units can move across a door as though it were a border.

Leaping From/Climbing a Balcony: A character can move across a railing from a balcony area to a ground floor area as though it were a border. The character rolls 2 Yellow dice for falling damage. If the character has Leap, the character rolls 1 Yellow die instead. A character with Climb can move across a railing from a ground floor area to a balcony area by spending 2 extra movement points.

Pit: A character must spend 1 extra Movement point to move out of the pit area.

Chests: During setup, the Overlord places 6 chests on the board as indicated by the setup diagram. The asset deck contains: 2 Life Potion, 1 Explosive Orb, 1 Crossbow, 2 Shield, and 1 Chain Mail.