4 Players      3 Crows

Conan and his companions have been surviving for many months under difficult conditions in the head of the bay of Korvela, along the coast which borders the Pict territory, far in the north of the kingdom of Zingara. They have followed their employer, Count Valenso Korzetta, who has exiled himself far from civilization for reasons known only to himself.

They are soon joined by the mercenary captain Zaporavo, an acquaintance of count Korzetta, who has come with his crew to lend a hand in exchange for glittering gold.

As everyone is working to improve the defenses of the colony against the Pict threat, they discover an ancient citadel which holds the mythic treasure of Tranicos the Bloodthirsty, the most famous pirate the Baracha Isles have ever known.

Zaporavo, little disposed to share the loot, attempts to claim it and takes advantage of the absence of the bulk of the troops to get rid of the few guards left posted on location. Only Conan, the warrior Valeria, and Taurus can interpose themselves, but they are quickly overwhelmed by Zaporavo’s forces.

After sounding the alarm horn, Valeria and Taurus barely had enough time to hide themselves, but Conan is captured and tossed in a pit filled with hyenas.

The Treasure of Tranicos


    Uses content from:     Core Game     King Pledge     Stretch Goal

Winning the Game


At the end of turn 8, the troops of the count arrive and Zaporavo’s plan fails; the heroes win the game.


If units have fled with 9 or more value worth of gold bags, Zaporavo revels in his newfound wealth; the Overlord wins the game.



The game starts with the heroes’ turn. The heroes start in the areas indicated by the setup diagram.


Suggested Heroes and Equipment:
Conan Warlord (Dagger, Chain Mail)
Valeria (Sword, Parrying Dagger)
Taurus (Turanian Sword, Throwing Knives, Leather Armor)
After setup, Conan Warlord moves 5 gems from their Reserve zone to their Fatigue zone and Valeria and Taurus move 4 gems from their Reserve zone to their Fatigue zone.


The Overlord starts with 9 gems in their Reserve zone and 2 in their Fatigue zone, and places the recovery token showing a recovery value of “5” in the Book of Skelos.

When an event tile is activated the Overlord resolves any one of the following events:

Reinforcement: 6 reinforcement points .

All Hands on Deck: The Overlord may move 1 gem from their Reserve zone to their Fatigue zone to activate another tile in the River, regardless of its position. That tile does not count toward the 2 tiles the Overlord can activate each turn.

Human Chain: The Overlord chooses a gold bag in an area with a unit. Move that gold bag across a border to an adjacent area with a unit. The Overlord may repeat this process with that gold bag any number of times. Then, if the gold bag is in a reinforcement area, a unit in that area may pick it up and flee with the gold bag; remove that model from the board and set its gold bags aside facedown. The Overlord may move up to 2 gold bags this way per activation of the Event tile.

Arrival of the Dark Marauder: The Overlord places a Dark Demon model (6 life points) in a reinforcement area. This is the Dark Marauder. The Overlord replaces the event tile of their choice in the River with a Dark Demon tile.

The River


Special Rules

Gold Bags: During setup, the Overlord randomly places 13 treasure tokens with values of 1 or 2 facedown on the board as indicated by the setup diagram. The tokens represent gold bags and count as objects with an encumbrance value of 2. A unit can pick up or drop a gold bag during its movement. A unit that picks up a gold bag cannot attack in the same activation and can gain only 1 extra movement point during that activation. At the end of the unit’s activation, that unit drops its gold bag in its area. A unit with a gold bag in a reinforcement area can spend 1 movement point to flee with the gold bag; remove that model from the board and set its gold bag aside facedown.

Sound the Horn: If a hero dies, move the turn counter 1 space towards space 15.

Leaping From/Climbing a Balcony: A character can move across a railing from a balcony area to a ground floor area as though it were a border. The character rolls 2 Yellow dice for falling damage. If the character has Leap, the character rolls 1 Yellow die instead. A character with Climb can move across a railing from a ground floor area to a balcony area by spending 2 extra movement points.

Pit: A character must spend 1 extra Movement point to move out of the pit area.

Chests: During setup, the Overlord places 8 chests on the board as indicated by the setup diagram. The asset deck contains: 2 Life Potion, 1 Dagger, 1 Explosive Orb, 1 Crossbow, 1 Conan’s Sword, 1 Axe, and 1 Halberd.