4-5 Players      3 Crows

The abomination that was lurking beneath the Stygian temple has been slain, but Conan is nowhere to be found. As the adventures are about to continue their search, a crazy laugh echoes on the walls of the vast cave: This place will be your grave!

The chilling voice belongs to the instigator of Conan’s disappearance: Thot-Amon, the Great Priest of Set himself. He found out that Thuthotmes was after the Heart of Ahriman, one of the most powerful artifacts, which he planned on using to seize the title of Great Priest for himself and dictate his will to King Ctesphon.

As Conan was getting closer to Thuthotmes, the Great Priest set up a false lead to get rid of the Cimmerian and capture the ambitious priest. It is said that treachery is common in this dark land, but Thuthotmes will have to repent for his betrayal.

Thot-Amon is cunning. He knew that Conan’s companions would come to try rescuing him, so he set up a trap that just closed on them. For Conan’s friends, the choice is simple if they want to save him: Defeat Thot-Amon or die.


Defeat or Die

The Stygian Temple

    Uses content from:     Core Game     Stygia Expansion

Winning the Game

Heroes

If one hero flees the Stygian temple with map to Conan’s location before the end of turn 8, the heroes win the game.

Overlord

If all the heroes are dead or do not successfully flee the Stygian temple with the map to Conan’s location before the end of turn 8, the Overlord wins the game.

Setup

Heroes

The game starts with the heroes’ turn.

3

Suggested Heroes and Equipment:
Ikhmet (2 Assassin’s Dagger)
Shevatas (Battle Axe)
Hadrathus (Dagger and Pass through Walls)

4

Suggested Hero and Equipment:
Bêlit (Sword)
After setup, each hero moves 5 gems from their Reserve zone to their Fatigue zone.

Overlord

3 heroes: The Overlord starts with 8 gems in their Reserve zone and 3 in their Fatigue zone, and places the recovery token showing a recovery value of ‘5’ in the Book Skelos.
4 heroes: The Overlord starts with 9 gems in their Reserve zone and 4 in their Fatigue zone, and places the recovery token showing a recovery value of ‘7’ in the Book Skelos.

When an event tile is activated the Overlord resolves any one of the following events:

Reinforcement: 3 reinforcement points .

Stone Rain: The Overlord chooses an area with a secret passage or well token . Remove that token and attack that area; roll . Characters cannot defend against this attack and suffer damage equal to the attack power.

Thot-Amon has the spells Stone Rain and Psychic Strike .

The River


5

Special Rules

Thot-Amon: When Thot-Amon dies, remove his model and place the Spellbook card on Thot-Amon’s area to represent the map to Conan’s location.

Body Search: Each time a hero kills an Eternal Guard, that hero may perform a complex Manipulation with a difficulty of 1 to search that guard. If successful, that hero draws a card from the asset deck. Then that Eternal Guard model is removed from the board whether that hero chooses to search it or not.

Fleeing the Temple: A hero can flee the temple by entering the pontoon’s area south of level 1.

Moving Through a Well: The game board represents 2 levels of a Stygian temple with level 1 being exactly on top of level 0. The level is indicated by the icon on the lower-left corner of each level. A character with or without Climb in the opened well’s area may move from level 1 to level 0 (and the other way) by spending 2 extra movement points. Moving through a well takes a character’s model to the area with a well token directly above or below. The Giant Scorpions may move through all the wells, open or not, with no movement penalty.

Moving Through Secret Passages: Each level is traversed by a network of secret passages which entrances are represented by secret passage tokens . A character in an area with a secret passage may move to another area with a secret passage of the same level by spending 2 extra movement points. To move through a secret passage, both areas with the entrance and the exit must be clear of enemies. The Overlord’s units and Ikhment know the nooks of the temple and may move through a secret passage with no movement penalty.

Poisoned: When attacked by a Giant Scorpion, instead of suffering damage as usual a hero must place a number of poison tokens equal to the amount of damage either on the Melee Attack or the Move space of their hero’s sheet. Each poison token on an action space reduces by 1 the exertion limit of that action. When both exertion limits are reduced to zero, that hero immediately dies. If additional poison tokens are needed, you can use any other token to represent them.

Immune: A hero with this ability had developed a resistance to poison. At the beginning of the Action phase, whether the hero is aggressive or cautious, that hero may remove one poison token from one of the action spaces of their hero’s sheet. Ikhmet is Immune for this scenario.

Darkness: The maze of tunnels is plunged into an impenetrable darkness. There is no line of sight between tow different areas of the whole board. Each action that requires line of sight can only be performed within a single area.

Assassins: The Assassins are stealthy. During setup, the Overlord shuffles 6 assassin tokens , 3 with a face showing a X, and 3 with a face showing a , and randomly places them facedown on the board as indicated by the setup diagram, then looks at them secretly. The Overlord may look at the assassins tokens secretly anytime during the game. When the Assassin’s tile is activated, the Overlord may move all the Assassin models and all the assassin tokens as if they were Assassin models. When an Assassin’s token is moved into a hero’s area, or when a hero moves into an assassin token’s area, that token is revealed. If the token shows a X, it was a decoy and that token is discarded. If the token shows a , the token is replaced by an Assassin model. When all the Assassin models have been placed on the board, discard the remaining assassin tokens. Assassin tokens do not block secret passages.

Torch: At the beginning of their action phase, a hero in aggressive stance with a Torch may discard it to kill all the Giant Scorpion models in that hero’s area.

Reinforcements: Reinforcements are placed in an area with a secret passage token in level 0 or 1. The reinforcement cost of a model is doubled when a model is reinforced in level 0.

Water of Styx: The water area is not accessible for this scenario.

Antidote: A hero with an Antidote may discard it to remove all the poison tokens from one of the action spaces of their hero’s sheet.

Chests: The asset deck contains: 2 Torch and 2 Antidote.