It is in the vast steppes that separate the sea of Vilay and the borders of the most oriental Hyborian kingdoms that the Kozaks arose in the course of the past half century. Groups of miscreants originally formed of fugitive criminals, devastated men, escaped slaves and deserters. Their nationalities are as varied as their crimes. Evolving in the wild immensity of the steppe and abiding only by their own laws, they have become powerful enough to dare defying Yezdigerd, the Great Monarch, constantly exhausting the Turkish border and retreating in the steppes when defeated.
It is at the head of such a group of vultures that Conan devotes himself to the pillaging of the caravans and the harassment of the Turanian outposts, but his choices are soon questioned by some of his lieutenants. While the Cimmerian wishes to march on the city of Akif to punish its lord, the mighty Shah Amurath, for acts of torture, mutilation, and quartering on more than one Kozak comrade, his right arms prefer an easy attack on their way to the Vezek outpost where the caravans pay their rite of passage. Such a raid, dangerless, will provide abundant loot.
As the challenging of the authority of a Kozaks’ hetman cannot be done in a peaceful manner, Conan is attacked by his men. He must react so as to reinstate his ascendancy and, first and foremost, escape death.
Uses content from: Core Game Stretch Goal Book of Set
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The game starts with the heroes’ turn. |
1 |
Suggested Hero and Equipment: |
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Conan Mercenary (Sword) |
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After setup, the hero moves 5 gems from their Reserve zone to their Fatigue zone. |
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The Overlord starts with 6 gems in their Reserve zone and 2 in their Fatigue zone, and places the recovery token showing a recovery value of “3” in the Book of Skelos. |
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When an event tile is activated the Overlord resolves any one of the following events: Reinforcement: 2 reinforcement points
Overpowering Conan: (see special rules). |
Recovery:
During setup, the hero places 2 Recovery tokens
next to
their hero’s sheet. During the hero’s Recovery phase, each Recovery token
placed next
to their hero’s sheet counts for a dead hero in terms of Recovery.
Rebellion Level:
During setup, the Overlord places the Rebellion Level tokens
on the position "8" of the turn track. This represents the current
Rebellion Level.
The Rebellion Level is decreased by 1 if the hero kills at least two models of the Overlord other than Amboola, Kerim Shah and Balthus during the same hero’s turn. The Rebellion Level is each time decreased by 2 when Amboola, Kerim Shah or Balthus dies. The Rebellion Level is each time decreased by 1, when Conan picks up the Axe, the Chain Mail or the Cape. The Rebellion Level is once increased by 1 when the hero has for the first time 6 gems in their Wound zone. The Rebellion Level is increased by 1 when both banners are burnt.
Legendary Equipment: During setup, the Overlord places as indicated by the setup diagram, the following Equipment cards: Cape, Chain Mail and Axe. This is Conan’s Legendary Equipment which he will have to recover to establish his authority.
Overpowering Conan:
When the Overlord activates this Event, they chose a tile. All models of
that tile immediately gain their base move value. The Overlord can use
the Movement benefit to purchase extra Movement points. Then, the
Overlord creates a dice pool with an Orange
die for each
of their models located in the same area as the hero, then rolls that
dice pool. The hero can then use the guard benefit with no bonus attached
to the Equipment, Armors included. If the Overlord’s result is superior
to the hero’s, Conan bends his knees and is considered overpowered. Then,
the hero removes from the game one of the Recovery tokens which are next
to their hero’s sheet. If Conan has been overpowered, the
Event "Overpowering Conan" cannot be performed for the rest of the
scenario.
Banners:
During setup, the Overlord places on the board two Banner tokens
as indicated by the setup diagram. If Amboola, Kerim Shah or Balthus are
in an area with a Banner token, they can target the banner by performing
a Melee attack and roll at least 3 symbols; the banner is burnt and the
token is removed from the game. When the second banner is burnt, the hero
removes from the game one of the Recovery tokens next to their hero’s sheet.
Lines of Sight: A character in a wall area has line of sight to each ground area within the fortress walls. An area in a tower and an area outside that tower are within each other’s line of sight only if the areas are in or adjacent to the tower.
Leaping from Walls:
A character can move across a parapet from a wall area to
a ground area as though it were a border. The character rolls 2 Red
dice for
falling damage. If the character has
Leap, the character rolls 1 Red
die instead.
Rock Slides:
A character can move into a rock slide area
from an
adjacent area. The character must spend 2 extra movement points unless
the character has Climb.
Chests: During setup, the Overlord places 2 chests on the board as indicated by the setup diagram. The asset deck contains: 2 Life Potions
Item Cards: The item cards placed on the board (clockwise from upper right) are: Cape Chain Mail, and Axe