5 Players     

The muscles of the gnarled and tanned arms of the Cimmerian swell as he pulls on the oars to approach the small craft to the shore of the island of Xapur.

Once landed, the men take the steps carved out of rock and quickly reach the steep cliffs that dominate over the sea. Once the curtain of vegetation has been crossed, they realize that the mysterious ruins that give its name to the island have disappeared, yielding their place to a large dark green wall sheltering cyclopean buildings and towers rising vertiginously toward the sky.

Dagonia is being resurrected through a strange and incomprehensible magic. Thanks to the blood of Flavia, the distant descendant of the last Dagonians, Khosatral Khel can completely unleash his power and enslave much more that just Xapur!

The mercenaries rush to the center of the city and see Flavia in a critical situation. She lies wounded and bleeding at the feet of the Devil in Iron, whose shoulders span is just as monstrous as the impressive muscles of his limbs. He is dressed in sandals, a skirt and a large grainy leather belt. His square-cut hair is held back by a golden ring while a dark fire seems to consume the eyes of a face devoid of weakness and pity.

The sacrifice has begun, but there is still time to save the Argosian princesses and to send the vile being back to the abyss that it should never have left. For that, the heroes will need to confront the nightmarish shadow that is growing ever bigger in front of them. A terrifying form generated from the pits of hell and whose sight could freeze with terror even the intrepid Cimmerian.

At this moment, taken over by an uncontrollable fury, Conan releases all the ferocity of the barbarian that he never ceased to be.

The Last Dagonian

Campaign: Legend of the Devil in Iron

Abandoned Fort

    Uses content from:     Core Game     King Pledge     Stretch Goal     Legend of the Devil in Iron

Winning the Game


If Khosatral Khel is killed, or if a hero flees the fortress with the princess before the end of turn 7; the heroes win the game.


If Khosatral Khel is still alive and the heroes have not fled with the princess at the end of turn 7; the Overlord wins.



The game starts with the heroes’ turn.
The heroes start in the area marked


Suggested Heroes and Equipment:
Follow Campaign Rules for level and starting equipment
Amra the Lion
Savage Bêlit
After setup, each hero moves 4 gems from their Reserve zone to their Fatigue zone.


The Overlord starts with 8 gems in their Reserve zone and 4 in their Fatigue zone, and places the recovery token showing a recovery value of “7” in the Book of Skelos.

When an event tile is activated the Overlord resolves any one of the following events:

Reinforcement: 4 reinforcement points (see Special Rules).

The River



Special Rules

Reinforcements: The reinforced Mummies can come into play in any area of the board. The Overlord cannot bring more than two models into play in the same area during a Reinforcement event regardless of the number of Overlord models already present in that area. However, the occupied area rule must be respected.

Door: The door holding Flavia is closed; it can neither be pick-locked nor destroyed. To open the door the two levers represented by tokens and must be activated. Two heroes in a lever’s area may perform a simple Manipulation simultaneously to activate a lever. That lever token is then discarded. When both levers have been discarded, the door opens and the door token holding Flavia is removed from the board.

Flavia: Flavia is represented by the princess’s model. Flavia is unconscious and is locked in the South East tower behind a locked door. A hero in Flavia’s area may perform a simple Manipulation to carry her. The hero the takes the and places it near their hero sheet. Flavia’s encumbrance is 7. Flavia cannot be killed.

Fleeing the fortress: A hero in one of the outer areas of the board can flee by spending movement points as though the hero were moving across a border. The hero’s model is then removed from the board. Once a hero has fled, the hero’s model cannot be returned to the board.

Yuetshi Knife: The Yuetshi Knife lowers the Armor Value of Khosatral Khel to 3.

Chests: During setup, the Overlord places 1 chest on the board as indicated by the setup diagram. The asset deck contains 1 Explosive Orb.

Campaign Results

Heroes’ Victory:
(Flavia saved and Khosatral Khel dead)
Conan and his companions have triumphed. The Devil in Iron has been returned to the Abyss and the resurrected city of Dagonia has disappeared. Only the ancient ruins that lend the name of fortress to the island of Xapur remain. Flavia is safe; the mercenaries tend to their wounds as she emerges from the mist of terror that has poisoned her mind. As Conan helps the last Dagonian to rise in order to take her home to her family, his blue eyes blaze once again through his black mane. The Cimmerian barbarian no longer thinks of reward, for not all men seek rest and peace, some are born with the spirit of the storm in their veins, eternal messengers of violence and massacre, they know no other way....

(Flavia saved and Khosatral Khel alive)
Flavia is safe. The mercenaries have managed to interrupt the ritual and extract the princess from the city of Dagonia by forging a path with their steel and blood. Their wild fight leads them to the beach where they embark in haste. As they sail quickly away from this infernal island, a terrible metallic cry resounds like a bronze bell from the top of the lush cliffs. The Devil in Iron is a prisoner of his island. Seeing the last Dagonian escape from him, he knows that it will be impossible for him to restore his full omnipotence, his magic is already fading. Only time now separates him from his return to the Abyss.

The heroes’ side wins the campaign.

Overlord’s Victory: Conan and his companions have not managed to get Flavia out of the clutches of Khosatral Khel. With the end of the ritual and the death of the princess, Khosatral Khel has awakened his infernal power and the rebirth of Dagonia is only the beginning of his cruel ambitions. The Devil in Iron reigns again as a living god and he plans to make the fortress of Xapur the capital of his future empire.

The Overlord’s side wins the campaign.