4
Accursed Village Part 1:
An Unseen Evil
Exhausted from the constant fighting, you trek deeper into the forest, searching for somewhere to rest. It’s not long before rustling leaves in the eerily silent woods alert you to a new danger: you are being hunted.
Quickening your step, you begin to see signs of what passes for civilization in these parts; rabbit snares and vegetable gardens. You recall the captain mentioning something about a village, and decide it is worth risking contact with the Pictish natives.
When you reach the village, you see damaged huts, hastily repaired as though a battle had been fought here recently. You hide behind a hut when you spot other crewmembers from the Wastrel milling about some of the huts on the outer edge of the village. It seems they’ve struck a bargain with the Eagle-Picts for overnight shelter.
As a group, you decide to wait until nightfall and steal back the remaining treasure they stole from you. But as the moon slowly creeps from behind the clouds, you sense a strange tingle through your spine. Something unnatu- ral was transpiring in this village, an unseen evil rising from hell to gnaw on your nerves. Your mind flashes to the crown stored in one of those pirate crates, and you know it can aid you in the coming fight against evil. But time grows short.
Do you risk engaging the pirates in search of the crown, or rush through the village and smite the sorcerer before they can finish their wicked incantation?
Objective
The Heroes must kill Zogar Sag before he completes the ritual, or the Manifestation of Yog and all revealed enemies.
Setup
The game starts with the Heroes’ turn. Place the Heroes on in the area with the Reinforcement token
.
Randomly place the numbered activation tokens 1 through 5 face-down in the tents marked A. Randomly place activation
tokens 6 through 8 in the tents marked B.
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After setup, each Hero moves 4 gems from their Reserve zone to their Fatigue zone. |
Asset Deck
Pay one gem for a simple Manipulation to open chests. The Asset Deck contains: Spellbook (Mitra’s Healing, Born by the Wind), Atlantean Axe, Empty Chest, Tribal Shield, Explosive Orb, Xuthal’s Crown.
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Xuthal’s Crown When a Hero wearing Xuthal’s Crown is affected by the Horror skill, their exertion limit is 3 instead of 2. |
Special Rules
This scenario works differently than most scenarios. Activation tokens are not used to activate units, but rather to randomly choose which units spawn in the huts. The number of activations does not depend on how many Heroes are on the board. The Overlord turn always goes as follows:
Overlord Turn Sequence
Map Notes: Standard map rules apply. Treat the Barricade tokens as outer walls that cannot be climbed over or wrecked using Wall Wrecker.
Huts: The first time a hut is entered, flip the Activation token and read the
corresponding entry in the enemy chart below. Place the enemies listed in the hunt. Then roll
(no rerolls). If the result is a 2 or more, those enemies will interrupt the Heroes’ turn and activate, attempting to attack the Hero who entered the hut.
As soon as the revealed enemies have completed their activation, or if they did not get to activate, the Heroes will continue
their turn. Wall Wrecker will also trigger this effect, just as if the Hero entered through a door (regardless of where they
entered from). If Zogar Sag’s hut is chosen (Hut 1), activate Event A.
Zogar Sag: For this scenario, Zogar Sag has the Protected skill.
Manifestation of Yog: Horror extends to all adjacent areas with Line of Sight.
Event A
The Ritual is Ruined: Zogar Sag’s ritual has been interrupted. The alarm sounds and the village awakes. Make the follow- ing changes to the board:
Complete all the following in the order presented:
Event B
The Ritual is Complete: Zogar Sag has summoned a demon to cleanse his village. As the Manifestation of Yog takes phys- ical form through the body of Zogar Sag, the village awakes. Make the following changes to the board:
Complete all the following in the order presented:
If the Heroes did not previously enter any tents marked B, the Pirates, Elite Ballista, and Captain will act as allies. They can be activated by any Hero with the Leadership skill.
If the Heroes previously entered any tents marked B, they will not aid in this fight and flee the village. Remove their miniatures from the board and remove 1 chest from each tent.
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Options
Non-Campaign Mode
Cache: Akbitanan Sword, Bossonian Bow, Buckler, Cutlass, Dagger, Heavy Spear, Leather Armor, Shield, Sorcerer’s Scepter (see page 22), Spiked Shield, Sword, Throwing Knives, Tribal Mace
Spells: Bori’s Rage, Pestilential Swarm, Set’s Halo, Telekinesis, Ymir’s Retribution, Yog’s Hunger
Four Player Mode
Substitutions
Hero Victory: If the Heroes win, they are awarded 1 Victory Point per surviving Hero and get all the items from the Asset Deck they found during the scenario. They may also draw cards from the Asset Deck equal to the number of chests remaining on the board.
Hero Defeat: If this scenario results in a Defeat, lose one Victory Point. Lose any equipment that they have found.