6.5
Shadow Kingdom
Ophidian Menace
As you sail onward, a sudden and mighty storm strikes, roiling the sea and carrying with it a thick and preternatural mist. Progress slows until the storm abates—to a degree at least. The mist, while lessened, still makes navi- gation nigh impossible.
Suddenly, the ship is rocked by a collision and you see an ancient, decrepit ship alongside yours. After recovering from the impact and surprise, you board it; what little can be made out through the swirling mist shows a ship fashioned in a style not seen for countless ages. Debris covers the deck, some of which appears to be skeletal remains.
While examining the ship, you lose sight of each other through the mist. You query one of your companions and are greeted with silence - which is then broken by a cry
of alarm. The mist comes alive with a coruscant illumination of various hues, so you move toward the source. As the mist thins, you see a large ornate mirror at the stern of the ship. Bones from the deck begin to glow and rustle. Then, they swirl and form some sort of serpent men from legend!
Below the elevated deck whereon sits the mirror, a final swirling of bones resolves itself into a massive serpent, with eyes that burn with human sentience and unguessed malevolence. Behind this ophidian menace you see the mirror no longer emits the lights that drew you to it, but rather a fading scene wherein your companion is on a different ship, battling for his life - and you sense you must destroy the mirror before the scene is fully gone to return them to your side!
Objective
To win the game, the Heroes must destroy the Mirror Of Tuzun Thune by the end of turn 7, before the Rogue is trapped in the Thurian Age and Thulsa Doom is loosed upon the Hyborian Age.
Setup
The game starts with the Heroes’ turn. Heroes set up in the zones marked
= Rogue,
= Warrior, and
= Sorcerer.
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After setup, each Hero moves 2 gems from their Reserve zone to their Fatigue zone. |
Asset Deck
Chests require a complex Manipulation with difficulty of 1 to open. The asset deck contains a Life Potion, Life Potion, Map, Tools, Stygian Artifact.
Event
Reinforce one Serpent-man of each type (if available) and one Deep One in the area with the Reinforcement token on the ship in the Hyborian Age and activate newly placed units.
Then, reinforce one Serpent-man of each type (if available) and one Deep One in the area with the Reinforcement token on the ship in the Thurian Age. Do NOT activate these units.
Special Rules
Map Notes: Normal map rules apply, except the ships are in different ages and have no interaction during gameplay.
Mirror of Tuzun Thune: The mirror of Tuzun Thune is located on the ship in the Hyborian Age, but Thulsa Doom cast a spell of illusion masking its location. To reveal the mirror in the Hyborian Age, the Stygian Artifact must be destroyed in the Thurian Age.
Once revealed, the mirror has 12 Life Points, is immune to
all spell effects, and has 3 Armor. Destroying the Mirror of Tuzun Thune within the allotted time returns all unit to their
respective Ages.
Map: When a Hero picks up the map, immediately roll
(no rerolls allowed). If the
result is blank, place the
token in the area marked
A on the
ship in the Thurian Age. If the result is not blank, place it in the area marked
B on the ship in the Thurian Age. This
represents the location where the Stygian Artifact must be destroyed.
Stygian Artifact: A Hero carrying the Stygian Artifact may ignore Jinx. To destroy
the Stygian Artifact, a Hero must place it in the area with the
token. The Hero must have the Tools equipment card and perform a complex Manipulation with difficulty of 3. Once the Stygian
Artifact is destroyed, move the
token to the corresponding
location on the ship in the Hyborian Age. The spell has been broken and the Mirror of Tuzun Thune is visible.
Thulsa Doom: When Thulsa Doom activates, he will act in the following order: 1. Cast Yog’s Hunger 2. Activate as normal
Ballista: The ballista on the Hyborian Age ship are in poor repair and most are unusable.
The one marked may be used once by performing a complex
Manipulation with a difficulty of 2. If successful, Heroes may turn and fire it for
. The Mirror of Tuzun Thune may be targeted.
If the Hero fails the complex Manipulation, the ballista breaks violently and does
(no rerolls) of unblockable damage to any Hero in its area.
Options
Non-Campaign Mode
Heroes may choose one Boon from the options listed in the Hero Victory section on page 32.
Cache: Akbitanan Sword, Anchor, Atlantean Axe, Bossonian Bow, Buckler, Chain Mail, Crossbow, Cutlass, Dagon’s Circlet, Dagger, Heavy Spear, Leather Armor, Lockpick, Mantle of Gullah, Parrying Dagger, Scale Mail, Shield, Sorcerer’s Scepter (see page 22), Spiked Shield, Sword, Throwing Knives, Tribal Mace
Spells: Born by the Wind, Gift of Life , Mitra’s Halo, Mitra’s Healing, Pestilential Swarm, Set’s Halo, Summon Demon (Outer Dark Demon), Telekinesis, Ymir’s Retribution, Yog’s Hunger
Four Player Mode
Substitutions
Hard Mode: Add a Deep One in the location with the red X and the Heroes must destroy the mirror by the end of turn 6.
Discard the Map, Stygian Artifact and Tools equipment cards. They do not carry over to the next scenario.
Hero Victory: If the Heroes win, they are awarded 1 Victory Point as a group. If Thulsa Doom is defeated in the Thurian Age, the Heroes are also awarded the Stygian Cloak.
Hero Defeat: If this scenario results in a Defeat, Heroes lose one Victory Point. In addition, the Rogue is trapped in another Age. Recruit a new Hero to replace the Rogue.