King Conan had suffered more threats than he had wounds to his flesh. Some arrived on the quivering lips of Nemedian heralds; others were carried by the beat of Pictish drums. After the Year of the Dragon had ended and Conan managed to recover his throne from the most formidable foe he’d ever faced, he hoped for peace. Nay, he demanded peace!
But when his closest advisor arrived in his chamber with two emissaries from an unnamed kingdom--two men who claimed to have stepped out of the mists of time--Conan knew peace would remain a distant memory. Why couldn’t it be the Nemedians again or even the Stygians? By Crom, he’d welcome a wave of howling Picts, if it meant avoiding the plots of sorcerers or devils from the Outer Dark!
It would not be so simple, however. The advisors brought news that Conan’s scouts and spies reported having seen King Conan and Queen Zenobia at an inn less than a day’s ride from Tarantia, apparently parleying with sworn enemies of Aquilonia. Knowing that he and the queen had not left his keep of a fortnight, Conan bristled at the implication. He would find out who dared usurp their royal identities and how they did it. And what of these strangers from the past? What brought them here, and why would they offer him aid? Sighing wearily, Conan reached for his goblet of wine and drained it in a single gulp. “Find your tongues, then,” he said.
Uses content from: Core Game Conan the Conqueror The Shadow Kingdom
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The game starts with the heroes’ turn. |
4 |
Suggested Heroes and Equipment: |
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Conan the Conqueror (Spiked Mace, Scale Mail) | |
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Zenobia (Kris, Leather Armor) | |
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King Kull (Akbitanan Sword, Chain Mail) | |
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Brule (Cutlass, Net, Leather Armor, Throwing Knives) |
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Substitutions: |
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The Heroes start with NO gems in their Fatigue zone. |
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The Overlord starts with 5 gems in their Reserve zone and 5 in their Fatigue zone, and places the recovery token showing a recovery value of “5” in the Book Skelos. |
The Overlord will use the Princess miniature and Zenobia tile to
represent the imposter Zenobia. Randomly place
1 |
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Serpent Strike occurs in the following order:
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Substitutions: |
Map Notes: Normal map rules
apply (see game board rules on page 5 of the Tome of Skelos). The red door is
considered part of the wall and may not be used. Chair combat bonus
() and
tabletop/bartop elevation bonuses apply.
Oversized Units: The Giant Snake and Son of Set follow the rules for Oversized units on page 3 of the Tome of Skelos.
Bar Top Areas: The Giant Snake and Son of Set do not pay the extra movement point to enter a bar top area. When either snake enters a bar top area, place a Wrecked Wall token. This area is now treated as a normal area.
Secret Stairs: When a Hero enters a room
with a ,
flip it over. If it has the
,
the Hidden Stairs have been discovered.
If a
is shown, replace the
with a
.
A Hero that discovers a
suffers 1
(no rerolls)
of damage that cannot be defended. A Hero with Leap can avoid the damage by rolling
2 or more on 1
.
Pit Trap: It costs 1 extra movement point to move out of an area with a Pit token, unless a Hero has the Climb skill. Overlord units are not affected by Pit tokens.
Serpentine Deception: When Conan the Pirate, Zenobia, a Bossonian Guard or Khitan Acolyte is killed, lay its miniature down in the area. (See Event) If all miniatures of a tile are laid down, flip the tile.
Net: A Bossonian Guard of Khitan Acolyte
with a are removed from
the board when they are killed.
Venom Barrels:
may be destroyed with a complex Manipulation with a difficulty of 4. A Hero may add
the dice bonus from 1 of their Melee weapons.
Poison: A character with the Poison skill
rolls 1 extra
when performing a Melee Attack.
Doors: Require a complex Manipulation of 2 to open. Overlord units can move through them for 1 extra movement point and remove the door.
Chests: Require a simple Manipulation to open. The asset deck contains: Nemedian Poniard, Heavy Spear, Atlantean Axe, 2 Life Potion, and Conan’s Great Sword.